Dreamtide Whale 梦潮鲸鱼

Dreamtide Whale
{2}{U}
Creature — Whale 生物~鲸鱼 生物~鲸鱼

Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

消逝2

每当任一牌手施放每回合中其第二个咒语时,你增殖。

消逝2(此生物进场时上面有两个计时指示物。在你的维持开始时,从其上移去一个计时指示物。当移去最后一个时,将它牺牲。)

每当任一牌手施放每回合中其第二个咒语时,你增殖。(选择任意数量的永久物和/或牌手,然后为其已有之每种指示物各多放置一个同类的指示物。)

🖌 Ron Spears
7/5
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2024-06-07 official)

    牌手可以回应效应中包含增殖的咒语或异能。不过,一旦该咒语或异能开始结算,并且其操控者已着手选择哪些永久物与牌手将得到新的指示物,则任何牌手均已无法去回应此事。
    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • (2024-06-07 MTGZH)

    当你增殖时,你可以选择任何具有指示物的永久物,包括由对手操控者。你也可以选择任意数量其上有指示物的牌手,包括对手。你不能选择在战场以外区域中的牌,就算其上有指示物者亦然。
    When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • (2024-06-07 official)

    如果某牌手或永久物上有多于一种指示物,且你选择要让其额外获得指示物,则你必须为其上每种指示物的数量都加一。你不能只增加其上的某一种指示物,而不改变其他指示物的数量。
    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • (2024-06-07 official)

    如果从某个具消逝异能的永久物上移去最后一个计时指示物时,「将它牺牲」的异能被反击,则此永久物会一直留在战场上,并且上面没有计时指示物。只要该永久物上没有计时指示物,则消逝的两个触发式异能都不会再度触发。
    If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain on the battlefield indefinitely with no time counters on it. As long as the permanent doesn't have any time counters on it, neither of vanishing's two triggered abilities will trigger again.
  • (2024-06-07 official)

    如果有个上面没有计时指示物的永久物在战场,并且它变成某个具消逝异能之永久物的复制品,则它会一直留在战场上(除非有效应稍后又其上放置了计时指示物)。而如果有个上面已有数个计时指示物的永久物变成某个具消逝异能的永久物之复制品,则它会如常消逝。如果有个进战场的永久物是作为某个具消逝异能之永久物的复制品来进战场,则它进战场时上面会有相应数量的计时指示物,且会如常消逝。
    If a permanent that's already on the battlefield without time counters on it becomes a copy of a permanent with vanishing, it will stay on the battlefield indefinitely (unless time counters are somehow put on it later). If a permanent with one or more time counters on it becomes a copy of a permanent with vanishing, it will vanish as normal. If a permanent enters the battlefield as a copy of a permanent with vanishing, it enters with the appropriate number of time counters and will vanish as normal.
  • (2024-06-07 official)

    你不一定要选择每一个具有指示物的永久物或牌手~只要选择你想要增加指示物者即可。由于「任意数量」包括零,你甚至完全不用选择任何永久物,也完全不用选择任何牌手。
    You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.