Ondu Knotmaster 昂度结绳师

Ondu Knotmaster
{2}{W}{B}
Creature — Kor Rogue 生物~寇族/浪客 生物~寇族/浪客

Lifelink

Whenever another modified creature you control dies, put two +1/+1 counters on this creature.

系命

每当另一个由你操控且有饰装的生物死去时,在昂度结绳师上放置两个+1/+1指示物。

系命

每当另一个由你操控且有饰装的生物死去时,在此生物上放置两个+1/+1指示物。

🖌 Jarel Threat
2/2

Throw a Line 掷索相助

Throw a Line
{W}{B}
Sorcery — Adventure 法术~历险 法术~历险
Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)
将两个+1/+1指示物分配给一个或两个目标生物。(然后放逐此牌。之后你还可以从放逐区施放该生物。)
将两个+1/+1指示物分配给一个或两个目标生物。(然后放逐此牌。之后你还可以从放逐区施放该生物。)
🖌 Jarel Threat
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2024-06-07)

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Eladamri, Korvecdal ("You may cast creature spells from the top of your library") and Ondu Knotmaster is on top of your library, you can cast Ondu Knotmaster, but not Throw a Line.

  • (2024-06-07 official)

    如果某物件成为了其他具有历险之物件的复制品,则所成的复制品同样具有历险。如果该物件因故改变区域,则它要么会消失(如果它是衍生物),要么就不再是复制品(如果它是非衍生物的永久物),因此你也没法将它当作历险来施放。
    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • (2024-06-07 MTGZH)

    你于施放昂度结绳师时,便须一并决定指示物的分配方式。每个目标至少要获得一个+1/+1指示物。
    You choose how the counters will be distributed as you cast Throw a Line. Each target must receive at least one +1/+1 counter.
  • (2024-06-07 official)

    如果有效应让你选择一个牌名,则你可以选择副特征上的历险名称。在判断能够能否选择该名称时,仅会考虑副特征上的各值。
    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • (2024-06-07 official)

    只要某生物佩带有武具,就都会算作「有饰装」~贴附在该生物上的武具由谁操控并不重要。
    A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
  • (2024-06-07 official)

    如果某咒语是作为历险来施放,则于其结算时,该咒语的操控者改为将其放逐,而非置入其拥有者的坟墓场。于该咒语持续被放逐期间,该牌手可以将它当作永久物咒语来施放。如果历险咒语以正常结算之外的其他方式离开堆叠(最有可能的情况是被反击,或因所有目标都不合法而没有结算),则该牌不会被放逐,且该咒语的操控者无法在稍后时段再将它当作永久物来施放。
    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • (2024-06-07 official)

    如果由你操控的生物上贴附了由其他牌手操控的灵气,则并不会算作「有饰装」。
    An Aura controlled by another player does not cause a creature you control to be modified.
  • (2024-06-07 official)

    如果历险者牌因故进到放逐区,但不是因为结算时放逐自身而如此,这种情况下它也不会让你能够将它再度当作永久物咒语来施放。
    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • (2024-06-07 official)

    只有生物才会有「饰装」。如果某个有饰装的生物不再是生物,则它便也不会算作有饰装。
    Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
  • (2024-06-07)

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Ondu Knotmaster is a white and black creature card whose mana value is 4. It can't be the target of Pinnacle Monk's last ability ("When Pinnacle Monk enters the battlefield, return target instant or sorcery card from your graveyard to your hand").

  • (2024-06-07 official)

    只要某生物上面有指示物,就都会算作「有饰装」~至于为何种指示物、是由哪位牌手放置在该生物上的则并不重要。
    A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
  • (2024-06-07 official)

    你从放逐区施放该永久物咒语时,仍须遵循该咒语本身所具有的时机限制和许可。通常情况下,你只能够在你行动阶段且堆叠为空的时候如此施放。
    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
  • (2024-06-07 official)

    将某牌当作历险来施放,并不属于你以替代性费用来施放。对于让你能以替代性费用或以「不需支付其法术力费用」的方式来施放咒语的效应而言,这类效应也会对历险咒语生效。
    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • (2024-06-07 official)

    其他效应可能会提及「具(有)历险」的牌、咒语或永久物。如果某牌、咒语或永久物上面有另一组属于历险者牌的特征,其便算作「具历险」,就算当前并没有用到其副特征,或从未将该牌当作历险来施放也是一样。
    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • (2024-06-07 official)

    如果有效应提及具历险的牌、咒语或永久物,则它无法找到堆叠上作为历险施放的瞬间或法术咒语。
    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • (2024-06-07 official)

    在将咒语作为历险来施放时,用到的是该牌的副特征,忽略该牌所有的正常特征。此时,该咒语之颜色、法术力费用、法术力值等特征的值都仅由该牌的副特征决定。如果该咒语离开堆叠,便会立即恢复其正常特征。
    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • (2024-06-07 official)

    如果有效应复制了历险咒语,则所成的复制品于结算的时候会被放逐。之后会由于状态动作而消失;你无法将该复制品当作永久物来施放。
    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
  • (2024-06-07 MTGZH)

    如果你为掷索相助选择了两个目标,但于掷索相助试图结算时,其中一个生物成为不合法目标,则原来的指示物分配方式依然有效,只是原先会放在不合法目标上的指示物不会放上去。
    If you choose two targets for Throw a Line, and one of the creatures is an illegal target as Throw a Line tries to resolve, the original distribution of counters still applies and the counter that would have been put on the illegal target are lost.