Cursed Wombat 诅咒袋熊

Cursed Wombat
{B}{G}
Creature — Nightmare Wombat 生物~梦魇/袋熊 生物~梦魇/袋熊

{2}{B}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."

{2}{B}{G}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。)

由你操控的永久物具有「每当在此永久物上放置一个或数个+1/+1指示物时,在其上额外放置一个+1/+1指示物。此异能每回合只会触发一次。」

{2}{B}{G}:演化2。(如果此生物上没有+1/+1指示物,则在其上放置两个+1/+1指示物。)

由你操控的永久物具有「每当在此永久物上放置一个或数个+1/+1指示物时,在其上额外放置一个+1/+1指示物。此异能每回合只会触发一次。」

🖌 Igor Krstic
2/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2024-06-07 official)

    诅咒袋熊的最后一个异能,会让它本身和由你操控的其他永久物都获得一个触发式异能,就算这些永久物本身没有力量或防御力也一样。
    Cursed Wombat's last ability grants a triggered ability to itself as well as other permanents you control, even if those permanents don't have power and toughness.
  • (2024-06-07 official)

    如果在诅咒袋熊所赋予之异能所产生之一个或数个触发式异能仍在堆叠上时,诅咒袋熊离开了战场,则这些异能仍会如常结算并在对应的永久物上放置额外的+1/+1指示物。
    If Cursed Wombat leaves the battlefield while one or more triggered abilities generated by the ability it grants are still on the stack, those abilities will still resolve as normal and put additional +1/+1 counters on the appropriate permanents.
  • (2024-06-07 official)

    如果正当某个会在由你操控之一个或数个永久物上放置一个或多个+1/+1指示物的咒语或异能仍在堆叠上时,诅咒袋熊离开了战场,则当要在这些永久物上放置指示物时,该些永久物就已经不具有诅咒袋熊所赋予的额外异能,因此这些额外异能便不会触发。
    If Cursed Wombat leaves the battlefield while a spell or ability that would put one or more +1/+1 counters on one or more permanents you control is still on the stack, those permanents won't have the additional ability granted by Cursed Wombat when those counters would be put on those permanents, so that additional ability won't trigger.
  • (2024-06-07 official)

    如果你操控数个诅咒袋熊,则每个由你操控的永久物上都会有相应数量所赋予的异能。数个重复异能也有意义。举例来说,如果你操控两个诅咒袋熊,且其上均没有+1/+1指示物,然后你起动其中一个诅咒袋熊上的演化异能,则你会在该诅咒袋熊上放置两个+1/+1指示物,然后其上具有之两个所赋予的异能都会触发。当这些所赋予的异能结算时,每个此类异能都会在该诅咒袋熊上放置一个额外的+1/+1指示物。由于此类异能每回合只会触发一次,因此额外放置的这些指示物不会在同一回合中再度触发这些异能。(咒死你!)
    If you control multiple Cursed Wombats, each permanent you control will have that many instances of the granted ability. These abilities are not redundant. For example, if you control two Cursed Wombats, each with no +1/+1 counters on them, and you activate the adapt ability of one of those Cursed Wombats, you'll put two +1/+1 counters on that Cursed Wombat, and then each of its granted triggered abilities will trigger. When those abilities resolve, each one will put an additional +1/+1 counter on that Cursed Wombat. Since those abilities trigger only once each turn, those additional counters won't cause those abilities to trigger any more that turn. (Curses!)
  • (2024-06-07 official)

    如果生物因故失去了其上的所有+1/+1指示物,则你可以令其再度演化来获得新的+1/+1指示物。
    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • (2024-06-07 official)

    如果诅咒袋熊在同一个回合中离开战场后再返回,或是某个诅咒袋熊离开战场而后又有其他诅咒袋熊出现,则旧的诅咒袋熊所赋予的异能与新的诅咒袋熊所赋予的异能不同。这意味着,对于已因旧的触发式异能而获得额外+1/+1指示物的永久物而言,如果在该回合中还有效应在其上放置+1/+1指示物的话,它仍能再因新的触发式异能而得到另一个额外的+1/+1指示物。
    If Cursed Wombat leaves the battlefield and returns to the battlefield in the same turn, or if one Cursed Wombat leaves and another Cursed Wombat appears, the ability granted by the old one is different than the ability granted by the new one. This means that a permanent that already got an additional +1/+1 counter from the previous granted triggered ability could get another additional +1/+1 counter from the new granted triggered ability if more +1/+1 counters are put on it during that turn.
  • (2024-06-07 official)

    如果另一个永久物将以「上面有数个+1/+1指示物」的状态在你操控下进战场,则诅咒袋熊赋予该永久物的异能会在「当该永久物进战场」之时机触发。
    If another permanent would enter the battlefield under your control with one or more +1/+1 counters on it, the ability granted to that permanent by Cursed Wombat will trigger when that permanent enters the battlefield.
  • (2024-06-07 official)

    你始终都可以起动令生物演化的异能。于该异能结算时,如果生物上面因故已有+1/+1指示物,则你就不会在上面新放置+1/+1指示物。
    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.