

Wheel of Potential 潜能之轮
You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}.
Each player may exile their hand and draw a number of cards equal to the amount of {E} paid this way. If seven or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.
你得到{E}{E}{E}(三个能量指示物),然后你可以支付X个{E}。
每位牌手各可以放逐其手牌并抓X张牌。如果X等于或大于7,则直到你下一个回合的回合结束,你可以使用以此法放逐且由你拥有的牌。
你得到{E}{E}{E}(三个能量指示物),然后你可以支付任意数量的{E}。
每位牌手各可以放逐其手牌并抓等同于以此法支付之{E}数量的牌。如果以此法支付了七个或更多{E},则直到你下一个回合的回合结束,你可以使用以此法放逐且由你拥有的牌。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方
单卡释疑
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(2024-06-07 official)
从主动牌手开始,每位牌手按照回合顺序决定并作宣告自己是否要放逐手牌。然后,所有选择如此作的牌手放逐其手牌并抓X张牌。回合顺序上排在后面的牌手在做决定时,会已经知道前面的牌手是否要放逐手牌,但其无法看到之前牌手所放逐的牌,好帮助自己作决定。
Players decide and announce in turn order, starting with the active player, whether or not they want to exile their hand. Then, all players who chose to do so exile their hands and draw X cards. Players later in the turn order will know if players before them are exiling their hands, but they don't get to see what those players will exile to help them decide whether to exile their hands themselves. -
(2024-06-07 official)
能量指示物不是法术力。它们不会因步骤、阶段,以及回合结束而消失,且加「任一类别」之法术力的效应无法让你得到能量指示物。
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. -
(2024-06-07 official)
能量指示物是玩家可具有的一种指示物。它们没有与任何特定的永久物相关联。
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. -
(2024-06-07 official)
{能}是能量符号。它代表一个能量指示物。
{E} is the energy symbol. It represents one energy counter. -
(2024-06-07 official)
有些注记「你『可以支付』一定数量的{能}」之触发式异能,其后利用「若你如此作」的字眼来带出其所产生的效应。若是这种情况,则在你作出决定后,便没有牌手能有所行动来阻止异能的该部分效果产生效应。如果该支付字句之后是用「当你如此作」来带出后续文字,则你需先为该自身触发式异能来选择目标并将之放入堆叠,之后牌手才能有所行动。
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. -
(2024-06-07 official)
务必仔细记录每位牌手得到的能量指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。(在高级别的比赛中,可能不允许利用骰子来记录牌手具有的指示物。)
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) -
(2024-06-07 official)
有些触发式异能指示你「可以支付」一定数量的{能}。你无法多次支付该数量好让效应翻倍。在这类异能结算时,你仅需选择是否要支付该数量的{能}。
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. -
(2024-06-07 official)
如果某个具一个或数个目标的咒语或异能注记着「你『可以支付』一定数量的{能}」,且其指定的所有目标都已不合法,则该咒语或异能不会结算。你无法支付任何{能},就算你希望如此作也不行。
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. -
(2024-06-07 official)
某些让你得到{能}的咒语或异能可能需要你指定目标。如果于该咒语或异能试图结算时,其所选的全部目标都已经是不合法目标,则它不会结算。你不会得到任何{能}。
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. -
(2024-06-07 official)
以此法使用牌时,你仍须支付所有费用,并遵循正常时机规则。举例来说,如果所放逐的牌之一是地牌,则你只能在你的行动阶段中且堆叠为空的时候使用之。
You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty. -
(2024-06-07 official)
如果有效应让你得到一个或数个{能},你会得到该数量的能量指示物。支付一个或数个{能},你便失去等量的能量指示物。你所支付的能量指示物不能超过你目前拥有的能量指示物数量。而其他会与牌手得到、具有或失去指示物互动的效应,都会如此与能量指示物产生互动。
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.