Mishra's Factory 米斯拉的工厂

Mishra's Factory
Land

{T}: Add {C}.

{1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

{T}:加{C}

{1}:米斯拉的工厂成为2/2组装工人神器生物直到回合结束。它仍然是地。

{T}:目标组装工人生物得+1/+1直到回合结束。

{T}:加{C}

{1}:此地成为2/2组装工人神器生物直到回合结束。它仍然是地。

{T}:目标组装工人生物得+1/+1直到回合结束。

🖌 Mark Poole
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2022-12-08 gpt)

    在米斯拉的工厂成为生物之后,它仍会具有所有异能。
    After it becomes a creature, Mishra's Factory will still have all its abilities.
  • (2022-12-08 gpt)

    非生物永久物成为生物后,只有在其操控者从其最近的一回合开始就持续操控该永久物的情况下,它才能攻击,且其{横置}异能才能起动。该永久物成为生物的时长并不重要。特别一提,如果你在米斯拉的工厂进战场的当回合就将其变成生物,则你就无法起动其第一个或最后一个异能。
    A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn Mishra's Factory into a creature on the turn it entered the battlefield, you won't be able to then activate its first or last abilities.