

Divine Intervention 神圣干预
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
此结界进场时上面有两个干预指示物。
在你的维持开始时,从此结界上移去一个干预指示物。
当你从此结界上移去最后一个干预指示物时,这盘游戏平手。
单卡释疑
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(2009-10-01 gpt)
在使用限制影响范围模式的多人游戏中,神圣干预的第三个异能结算时不一定会结束整盘游戏。所有在神圣干预影响范围内的牌手会离开游戏。他们既不会赢,也不会输;对他们而言,这盘游戏的结果是平手。所有其他牌手会继续进行游戏。
In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing. -
(2009-10-01 gpt)
神圣干预的第三个异能,只有在其操控者移去其上的最后一个干预指示物时才会触发。至于指示物是如何被移去的则并不重要。举例来说,如果你操控神圣干预,且最后一个干预指示物是因你操控的扭转时钟而移去,则该异能会触发。另一方面,如果最后一个干预指示物是因由另一位牌手操控的扭转时钟而移去,则该异能不会触发(且永远不会触发)。
Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to). -
(2009-10-01 gpt)
当神圣干预的第三个异能结算时,游戏会立即结束。游戏为平手,意即没有牌手会赢,也没有牌手会输。
When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.