大师版3 (ME3) #211
2009-09-07 | 稀有 | 不重印列表 |
Sorrow's Path Sorrow's Path

Sorrow's Path 悲伤小径

Sorrow's Path
Land Land

{T}: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.

{T}: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.

{T}:选择两个目标由对手操控且进行阻挡的生物。如果其中每个生物都可以阻挡被对方阻挡的所有生物,则将它们移出战斗。然后每个生物阻挡之前被对方阻挡的所有生物。

每当此地成为横置时,它对你和每个由你操控的生物各造成2点伤害。

🖌 Randy Asplund-Faith
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:legacy card name
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A

单卡释疑

  • (2009-02-01 gpt)

    此牌具有两个异能。第二个异能会在每次它成为横置时触发,无论是为了支付其异能的费用而横置,还是其他原因。
    This has two abilities. The second ability triggers any time it becomes tapped, whether to pay for its ability or not.
  • (2009-10-01 gpt)

    注记于「每当其中一个目标生物阻挡时」触发的异能,会在第一个异能结算时触发,因为这些生物会从未阻挡(因它们已被移出战斗)变成阻挡。至于这些生物是否在它们第一次阻挡时触发过此类异能并不重要。注记于「每当其中一个攻击生物被阻挡时」触发的异能不会再度触发,因为这些生物从未停止为被阻挡的生物。注记于「每当一个生物阻挡其中一个攻击生物时」触发的异能会再度触发;此类异能每有一个阻挡生物便会触发一次。
    Abilities that trigger whenever one of the targeted creatures blocks will trigger when the first ability resolves, because those creatures will change from not blocking (since they’re removed from combat) to blocking. It doesn’t matter if those abilities triggered when those creatures blocked the first time. Abilities that trigger whenever one of the attacking creatures becomes blocked will not trigger again, because they never stopped being blocked creatures. Abilities that trigger whenever a creature blocks one of the attacking creatures will trigger again, though; those kinds of abilities trigger once for each creature that blocks.
  • (2009-10-01 gpt)

    当悲伤小径的第一个异能起动时,其第二个异能触发并进入堆叠,且位于第一个异能之上。第二个异能会先结算,且可能会对部分进行攻击的生物造成致命伤害。
    When Sorrow’s Path’s first ability is activated, its second ability triggers and goes on the stack on top of the first ability. The second ability resolves first, and may cause some of the attacking creatures to be dealt lethal damage.
  • (2009-10-01 gpt)

    当第一个异能结算时,如果其中一个被指定为目标的生物所阻挡的所有生物都已离开战斗,则另一个被指定为目标的生物被视为能够阻挡第一个生物所阻挡的所有生物。如果该异能产生完整的效应,则第二个生物会被移出战斗,但不会被移回战斗;它没有阻挡任何东西。
    When the first ability resolves, if all the creatures that one of the targeted creatures was blocking have left combat, then the other targeted creature is considered to be able to block all creatures the first creature is blocking. If the ability has its full effect, the second creature will be removed from combat but not returned to combat; it doesn’t block anything.
  • (2009-10-01 gpt)

    在判断一个生物是否能阻挡另一个生物所阻挡的所有生物时,需考虑到以下因素:该生物是否具有回避异能(例如飞行)、保护异能、其他阻挡限制,以及允许某生物阻挡多个生物或视特定条件成立进行阻挡的异能。需要考虑这些生物是否为横置,但不需要考虑它们是否需要支付费用才能阻挡(因为这只在宣告阻挡者时生效)。
    When determining whether a creature could block all creatures the other is blocking, take into account evasion abilities (like flying), protection abilities, and other blocking restrictions, as well as abilities that allow a creature to block multiple creatures or block as though a certain condition were true. Take into account whether those creatures are tapped, but not whether they have costs to block (since those apply only as blockers are declared).
  • (2009-10-01 gpt)

    第一个异能可以指定任意两个由同一对手操控且进行阻挡的生物为目标。直到该异能结算时,才会确定这些生物是否能够阻挡另一个生物所阻挡的所有生物。
    The first ability can target any two blocking creatures a single opponent controls. Whether those creatures could block all creatures the other is blocking isn’t determined until the ability resolves.
  • (2009-10-01 gpt)

    “阻挡生物”是指在本次战斗中被宣告为阻挡者的生物,或在本次战斗中以正进行阻挡的状态放进战场的生物。除非该生物离开战斗,否则即使它所阻挡的生物在此时已不在战场上或已离开战斗,它也会在战斗结束步骤之前一直是阻挡生物。
    A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures that it was blocking are no longer on the battlefield or have otherwise left combat by then.