Mimic Match Mimic Match

Mimic Match
Card Card

2-4 players | 2+ packs | 10 minutes

OBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot!

GET READY: Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first.

LET'S PLAY:

On your turn, secretly look at *two cards* from the grid. If they share a *color* or *mana value*, you may reveal them, announce what matches and take those cards, then take another turn.

2-4 players | 2+ packs | 10 minutes

OBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot!

GET READY: Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first.

LET'S PLAY:

On your turn, secretly look at *two cards* from the grid. If they share a *color* or *mana value*, you may reveal them, announce what matches and take those cards, then take another turn.

2-4 players | 2+ packs | 10 minutes

OBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot!

GET READY: Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first.

LET'S PLAY:

On your turn, secretly look at *two cards* from the grid. If they share a *color* or *mana value*, you may reveal them, announce what matches and take those cards, then take another turn.

🖌

Mimic Match (cont'd) Mimic Match (cont'd)

Mimic Match (cont'd)
Card Card

Otherwise, leave them in place, and the next player takes their turn.

NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other.

After a match has been made, replace the empty spaces with two new cards from the deck, face down.

The game ends when a player reveals the two mimics, uncovering them!

TO WIN:

At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!

Otherwise, leave them in place, and the next player takes their turn.

NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other.

After a match has been made, replace the empty spaces with two new cards from the deck, face down.

The game ends when a player reveals the two mimics, uncovering them!

TO WIN:

At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!

Otherwise, leave them in place, and the next player takes their turn.

NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other.

After a match has been made, replace the empty spaces with two new cards from the deck, face down.

The game ends when a player reveals the two mimics, uncovering them!

TO WIN:

At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!

🖌
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

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规则叙述翻译:N/A
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