

Starting Town NPC 新手村NPC
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
你手上的每张生物牌均具有名称为采集草药的{1}{G}历险法术,其具有「你获得2点生命。」(你可以支付{1}{G}将它作为历险施放。然后将它放逐,之后你可以从放逐区施放该生物。)
你从放逐区施放的每张生物牌进战场时上面均额外有一个+1/+1指示物。
翻译信息
规则叙述翻译:ashausesall
背景叙述翻译:
牌图来源:
单卡释疑
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(2024-11-08 official)
你从放逐区施放该永久物咒语时,仍须遵循该咒语本身所具有的时机限制和许可。通常情况下,你只能够在你行动阶段且堆叠为空的时候如此施放。
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty. -
(2024-11-08 official)
在将咒语作为历险来施放时,用到的是该牌的副特征,忽略该牌所有的正常特征。此时,该咒语之颜色、法术力费用、法术力值等特征的值都仅由该牌的副特征决定。如果该咒语离开堆叠,便会立即恢复其正常特征。
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. -
(2024-11-08 official)
将某牌当作历险来施放,并不属于你以替代性费用来施放。对于让你能以替代性费用或以「不需支付其法术力费用」的方式来施放咒语的效应而言,这类效应也会对历险咒语生效。
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. -
(2024-11-08 MTGZH)
测试牌在除神秘补充包限制赛以外的任何比赛赛制中都不合法。不过我们希望它们能为各种非正式比赛的游戏增添乐趣(只要大家都同意使用它们就行!)。
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). -
(2024-11-08 MTGZH)
测试牌使用了游戏符号的修改版本,例如{T}和{W}。在游戏中,这些修改过的符号应视为标准符号。
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. -
(2024-11-08 MTGZH)
如果某咒语是作为历险来施放,则于其结算时,该咒语的操控者改为将其放逐,而非置入其拥有者的坟墓场。于该咒语持续被放逐期间,该牌手可以将它当作永久物咒语来施放。如果历险咒语以正常结算之外的其他方式离开堆叠(最有可能的情况是被反击),则该牌不会被放逐,且该咒语的操控者无法在稍后时段再将它当作永久物来施放。
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later. -
(2024-11-08 MTGZH)
如果在一张或数张由你拥有的生物牌被送去采集草药之后,新手村NPC离开战场,则这些生物牌仍能从放逐区中施放。类似地,如果于采集草药还在堆叠上时,新手村NPC就已离开战场,则该牌在咒语结算后仍会被放逐,且你仍能稍后从放逐区中施放之。
If Starting Town NPC leaves the battlefield while one or more creature cards you own are exiled after they’re sent to Fetch Herbs, those creature cards can still be cast from exile. Similarly, if Starting Town NPC leaves the battlefield while Fetch Herbs is on the stack, that card will still be exiled after the spell resolves, and you’ll still be able to cast it later from exile. -
(2024-11-08 MTGZH)
对于许多测试牌而言,你需要假设基本游戏规则会被更新,以便让这些牌能够正常运作。神秘补充包2测试牌的单卡解惑部分(在此以单独的Gatherer规则条文形式重现)提供了将这些牌融入现有规则结构的指导。
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. -
(2024-11-08 official)
在将咒语作为历险来施放时,仅会利用其副特征来决定此时能否合法施放该咒语。
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.