Planeswalkerificate 鹏洛客之证

Planeswalkerificate

{2}{R}{R}

Enchantment — Aura Enchantment — Aura 结界~灵气

Enchant creature you control

Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities —

+1: Add {R}{R}.

−1: Exile the top card of your library. You may play it this turn.

−X: This planeswalker deals X damage to any target.

Enchant creature you control

Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities —

+1: Add {R}{R}.

−1: Exile the top card of your library. You may play it this turn.

−X: This planeswalker deals X damage to any target.

结附于由你操控的生物

所结附的生物额外具有鹏洛客此类别。其防御力成为其忠诚。(你通过改变其防御力以起动忠诚异能。伤害会降低防御力。防御力不会在回合结束时治愈。)它不能进行阻挡,且获得以下异能~

+1:加{R}{R}

-1:放逐你的牌库顶牌。本回合中,你可以使用该牌。

-X:此鹏洛客对任意一个目标造成X点伤害。

🖌 Guga Baraldi
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:ashausesall
规则叙述翻译:ashausesall
背景叙述翻译:
牌图来源:

单卡释疑

  • (2024-11-08)

    对结附生物上的忠诚费用而言,将在其上放置或移去忠诚指示物视同改为改变其防御力。举例来说,忠诚异能上的[+1]费用,实际上等同于「将所结附的生物的防御力增加1」,但仍算作忠诚异能。类似地,[−X]费用变为「将所结附的生物的防御力减少X」。你不能支付会将所结附的生物的防御力降至0以下的费用。
    Loyalty costs on enchanted creature treat putting or removing loyalty counters on/from it to changing its toughness instead. A [+1] cost on a loyalty ability, for example, effectively has a cost of “increase enchanted creature’s toughness by 1,” though it still counts as a loyalty ability. Similarly, a [−X] cost becomes “Reduce enchanted creature’s toughness by X.” You can’t pay a cost that would reduce enchanted creature’s toughness to less than 0.
  • (2024-11-08)

    所结附的生物之防御力不会转化为忠诚指示物。其防御力即为其忠诚,且于所结附的生物受到伤害时会相应改变。
    The enchanted creature’s toughness doesn’t turn into loyalty counters. Its toughness is its loyalty, and that value is modified appropriately as the enchanted creature is dealt damage.
  • (2024-11-08)

    测试牌在除神秘补充包限制赛以外的任何比赛赛制中都不合法。不过我们希望它们能为各种非正式比赛的游戏增添乐趣(只要大家都同意使用它们就行!)。
    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
  • (2024-11-08)

    其他效应仍能如同对待其他生物一般,影响所结附生物的力量和/或防御力,且不会影响其持续时段。举例来说,鼓舞能让该生物得+4/+4直到回合结束。既然其防御力已提升,就能支付起动其忠诚异能之费用来降低其防御力。不过,一旦回合结束,且鼓舞的效应消失,如果该生物的防御力为0或更低,则它会因状态动作而进入坟墓场。
    Other effects can still modify enchanted creature’s power and/or toughness as they would any other creature, and their durations are not affected. For example, Invigorate can give the creature +4/+4 until end of turn. While its toughness is boosted, that toughness can be reduced as a cost to activate its loyalty abilities. However, once the turn ends and Invigorate wears off, if the creature’s toughness is 0 or less, it would be put into a graveyard as a state-based action.
  • (2024-11-08)

    测试牌使用了游戏符号的修改版本,例如{T}和{W}。在游戏中,这些修改过的符号应视为标准符号。
    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
  • (2024-11-08)

    对于许多测试牌而言,你需要假设基本游戏规则会被更新,以便让这些牌能够正常运作。神秘补充包2测试牌的单卡解惑部分(在此以单独的Gatherer规则条文形式重现)提供了将这些牌融入现有规则结构的指导。
    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
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