

All-Star Kicker 全明星踢球员
{1}{R}
Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.)
When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.)
When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
助力增幅{3}(你和至多另一位牌手均能够支付此增幅费用。)
当全明星踢球员进战场时,你的队伍可以传球。然后若全明星踢球员已增幅,由你队伍操控的生物得+1/+1且得到敏捷异能直到回合结束。(传球的流程是你队伍中的任一牌手将一个永久物或手上的一张牌交给你队伍中的另一名牌手。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:
单卡释疑
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(2024-11-08)
助力增幅是增幅异能的一种变化。助力增幅费用属于增幅费用。
Assist kicker is a variant of the kicker ability. An assist kicker cost is a kicker cost. -
(2024-11-08)
如果你队伍中没有其他牌手(可能是因为你没有进行双头巨人或类似的多人游戏),则你不能传球。不过,如果全明星踢球员已增幅,则其最后一个异能仍会让你操控的生物得+1/+1并获得敏捷直到回合结束。
If there are no other players on your team (probably because you’re not playing a Two-Headed Giant or similar multiplayer game), you can’t pass the ball. However, if All-Star Kicker was kicked, its last ability will still give creatures you control +1/+1 and haste until end of turn. -
(2024-11-08)
只有助力增幅费用(或其部分费用)可以由其他牌手支付。该咒语的操控者必须支付其他费用。
Only the assist kicker cost (or part of that cost) can be paid by another player. Any other costs must be paid by the spell’s controller. -
(2024-11-08)
你可以展示一张具有助力增幅异能的牌,并在开始施放咒语之前讨论如何支付其费用。该咒语的目标是在你选择另一位牌手来帮助你支付费用之前确定,且在该牌手为此支付任何法术力之前确定。
You may reveal a card with assist kicker and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so. -
(2024-11-08)
对于许多测试牌而言,你需要假设基本游戏规则会被更新,以便让这些牌能够正常运作。神秘补充包2测试牌的单卡解惑部分(在此以单独的Gatherer规则条文形式重现)提供了将这些牌融入现有规则结构的指导。
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. -
(2024-11-08)
测试牌使用了游戏符号的修改版本,例如{T}和{W}。在游戏中,这些修改过的符号应视为标准符号。
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. -
(2024-11-08)
测试牌在除神秘补充包限制赛以外的任何比赛赛制中都不合法。不过我们希望它们能为各种非正式比赛的游戏增添乐趣(只要大家都同意使用它们就行!)。
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).