

Toofer, Keeper of the Full Grip 满手牌护持师托弗
{1}{B}
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
每当一个由你操控的咒语使你获得牌差优势时,每位对手各失去2点生命。(由你操控的咒语结算时,如果你的牌和对手的牌的相对数量比结算前多,则你获得牌差优势。卜卦、歼灭和神之愤怒都能算作牌差优势。还要记住:衍生物不是牌!)
翻译信息
规则叙述翻译:ashausesall
背景叙述翻译:
牌图来源:
单卡释疑
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(2024-11-08)
当你从手上施放卜卦时,你失去了一张牌(卜卦本身),但在它结算后,你手上会有两张牌。总体来说,你是获得了一张牌。对手没有获得任何牌,所以你获得了牌差优势。另一方面,当你施放兴旺且X=4时,你失去了一张牌(兴旺本身),但你会获得四张牌,净得三张。不过,就算只有一位对手,该牌手也会抓四张牌,所以这会让你总共净损失一张牌,这意味着兴旺(X=4)并不算是牌差优势。
When you cast Divination from your hand, you’re losing a card (Divination itself), but after it resolves, you’ve gained two cards in your hand. Overall, you’ve gained a card. Opponents haven’t gained any cards, so you’ve gained card advantage. Conversely, when you cast Prosperity for X=4, you lose a card (Prosperity itself), but you gain four cards, for a net gain of three. However, even with just one opponent, that player will draw four cards, so that ends up being a total net loss of one card for you, which means Prosperity with X=4 was not card advantage. -
(2024-11-08)
测试牌在除神秘补充包限制赛以外的任何比赛赛制中都不合法。不过我们希望它们能为各种非正式比赛的游戏增添乐趣(只要大家都同意使用它们就行!)。
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). -
(2024-11-08)
对于许多测试牌而言,你需要假设基本游戏规则会被更新,以便让这些牌能够正常运作。神秘补充包2测试牌的单卡解惑部分(在此以单独的Gatherer规则条文形式重现)提供了将这些牌融入现有规则结构的指导。
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. -
(2024-11-08)
测试牌使用了游戏符号的修改版本,例如{T}和{W}。在游戏中,这些修改过的符号应视为标准符号。
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. -
(2024-11-08)
让你获得牌差优势的异能不会触发托弗的异能,就算这些异能是因施放咒语而触发也是一样。类似地,来自其他来源的牌差优势(例如在战斗中对手失去的生物数量多于你失去的生物数量)也不会触发托弗的异能。
Abilities that cause you to gain card advantage won’t cause Toofer’s ability to trigger, even if those abilities trigger from casting spells. Similarly, card advantage from other sources, like combats where opponents lose more creatures than you do, won’t cause Toofer’s ability to trigger. -
(2024-11-08)
牌差优势是根据游戏中实际发生的事情来决定的。举例来说,如果歼灭正常结算并以对手操控的生物为目标,则这张牌就算是牌差优势:你失去一张手牌,但你也抓一张牌,净得零张牌,且对手失去一张牌,因此你相较于对手多了一张牌。不过,如果该目标生物具有不灭异能,则你和对手都只会净得零张牌,所以这就不是牌差优势。
Card advantage is determined based on what actually happens in game. For example, Annihilate will be card advantage if it resolves normally targeting a creature an opponent controls—you lose one card from your hand but you also draw a card, for a net gain of zero cards, and your opponent loses one card, so you’re up one card relative to them. However, if the target creature has indestructible, you and your opponent both have a net gain of zero cards, so that’s not card advantage.