Catch of the Day 今日渔鲜

Catch of the Day
{5}{U}
Creature — Serpent Creature — Serpent 生物~巨蛇

As Catch of the Day enters the battlefield, choose one for each of the following.

Keyword → Vigilance; ward {3}; or islandwalk.

Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls.

Size → 6/2; 4/4; or 2/6.

As Catch of the Day enters the battlefield, choose one for each of the following.

Keyword → Vigilance; ward {3}; or islandwalk.

Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls.

Size → 6/2; 4/4; or 2/6.

于今日渔鲜进战场时,从下列各项中各选择一项。

关键字→警戒;守护{3};或海岛行者。

每当此生物攻击时→占卜2;煽惑目标由对手操控的生物;或横置目标由对手操控的生物。

尺寸→6/2;4/4;或2/6。

🖌 Nadezhda Tikhomirova
?/?
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:ashausesall
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:

单卡释疑

  • (2024-11-08 MTGZH)

    如果某物件作为今日渔鲜的复制品进战场,则它会复制今日渔鲜进战场之替代性效应先前所选的值。不过于该复制品进战场时,今日渔鲜的替代性效应会再度生效,让该复制品的操控者为关键字、每当此生物攻击时、和尺寸这三项选择新的选项。新选的尺寸会覆盖原版今日渔鲜的力量和防御力,但新选的关键字和每当此生物攻击时异能会在复制的异能之上额外增加。举例来说,这样可以让你拥有一个具警戒、守护{三}、和两个「每当此生物攻击」异能的今日渔鲜。你甚至可以为新复制品作出与原版今日渔鲜完全相同的选择,复制品上会有两个相同的异能。举例来说,你可以让一个生物具有守护{三}、守护{三}、「每当此生物攻击时,占卜2」以及「每当此生物攻击时,占卜2。」每个异能都会分别触发。
    If an object enters the battlefield as a copy of Catch of the Day, it copies the values chosen previously for Catch of the Day’s enters-the-battlefield replacement effect. However, as the copy enters, it’ll also apply Catch of the Day’s replacement effect again, allowing the copy’s controller to choose an option for Keyword, Whenever this creature attacks, and Size. The newly chosen Size will overwrite the original Catch of the Day’s power and toughness, but the newly chosen Keyword and Whenever this creature attacks abilities will be added on top of any copied abilities. For example, this can cause you to have a Catch of the Day with vigilance, ward {3}, and two “Whenever this creature attacks” abilities. You can even make the exact same ability choices as the original Catch of the Day, and the copy will have two instances of the chosen abilities. For instance, you can have a creature with ward {3} and ward {3} and “Whenever this creature attacks, scry 2” and “Whenever this creature attacks, scry 2.” Each of those abilities would trigger separately.
  • (2024-11-08 MTGZH)

    如果今日渔鲜不在战场上,则它就不具有所列的任何关键字、触发式异能或力量与防御力组合。
    Catch of the Day doesn’t have any of the listed keywords, triggered abilities, or power and toughness combinations if it’s not on the battlefield.
  • (2024-11-08 MTGZH)

    如果你施放今日渔鲜,则你要等到它结算时才作出选择。对手要等到你端上来才知道是什么!一旦它离开战场,它就会忘记你所作的选择。
    If you cast Catch of the Day, you don’t make any choices until it resolves. Opponents won’t know what it is until you serve it up! Once it leaves the battlefield, it forgets the choices you made.
  • (2024-11-08 MTGZH)

    测试牌使用了游戏符号的修改版本,例如{T}和{W}。在游戏中,这些修改过的符号应视为标准符号。
    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
  • (2024-11-08 MTGZH)

    如果战场上的物件成为今日渔鲜的复制品,则它会复制为今日渔鲜的进战场替代性效应所选的各项数值。
    If an object on the battlefield becomes a copy of Catch of the Day, it’ll copy the values chosen for Catch of the Day’s enters-the-battlefield replacement effect.
  • (2024-11-08 MTGZH)

    对于许多测试牌而言,你需要假设基本游戏规则会被更新,以便让这些牌能够正常运作。神秘补充包2测试牌的单卡解惑部分(在此以单独的Gatherer规则条文形式重现)提供了将这些牌融入现有规则结构的指导。
    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
  • (2024-11-08 MTGZH)

    测试牌在除神秘补充包限制赛以外的任何比赛赛制中都不合法。不过我们希望它们能为各种非正式比赛的游戏增添乐趣(只要大家都同意使用它们就行!)。
    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).