

Salvation Colossus 救赎巨像
Flying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
飞行,警戒,践踏
每当你攻击时,直到回合结束,由你操控的其他生物得+2/+2且获得不灭异能。
破坟~支付八个{E}。
飞行,警戒,践踏
每当你攻击时,直到回合结束,由你操控的其他生物得+2/+2且获得不灭异能。
破坟~支付八个{E}。(支付八个能量指示物:将此牌从你的坟墓场移回战场。它获得敏捷异能。在下一个结束步骤开始时,或若它将离开战场,将它放逐。破坟的时机视同法术。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方
单卡释疑
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(2024-06-07 official)
破坟会将敏捷异能赋予移回战场的永久物(就算它不是生物牌也是如此)。然而,它并未将这两个「放逐」异能赋予该永久物。如果该永久物失去其所有异能,则在下一个结束步骤开始时它仍将被放逐;而如果它要离开战场,则仍会改为将其放逐。
Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead. -
(2024-06-07 official)
如果有效应让你得到一个或数个{能},你会得到该数量的能量指示物。支付一个或数个{能},你便失去等量的能量指示物。你所支付的能量指示物不能超过你目前拥有的能量指示物数量。而其他会与牌手得到、具有或失去指示物互动的效应,都会如此与能量指示物产生互动。
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. -
(2024-06-07 gpt)
如果某个以出土回生方式返回战场的永久物因故离开战场,则它会改为被放逐~除非是将其放逐的咒语或异能才会将其放逐!在此情况下,该咒语或异能会如愿将其放逐。如果该咒语或异能稍后又将该牌移回战场(例如静态拘禁),则该永久物牌会作为一个全新物件移回战场,与其先前存在的状态毫无关联。出土回生的效应不再对其生效。
If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Prison might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it. -
(2024-06-07 official)
如果某个具一个或数个目标的咒语或异能注记着「你『可以支付』一定数量的{能}」,且其指定的所有目标都已不合法,则该咒语或异能不会结算。你无法支付任何{能},就算你希望如此作也不行。
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. -
(2024-06-07 official)
某些让你得到{能}的咒语或异能可能需要你指定目标。如果于该咒语或异能试图结算时,其所选的全部目标都已经是不合法目标,则它不会结算。你不会得到任何{能}。
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. -
(2024-06-07 official)
有些触发式异能指示你「可以支付」一定数量的{能}。你无法多次支付该数量好让效应翻倍。在这类异能结算时,你仅需选择是否要支付该数量的{能}。
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. -
(2024-06-07 gpt)
起动牌上的出土异能与施放该牌并非同一回事。出土异能会进入堆叠,但该牌不会。与起动式异能互动的咒语和异能会与出土异能产生互动,但与咒语互动的咒语和异能(例如拒斥眩闪)则不会。
Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities will interact with unearth, but spells and abilities that interact with spells (such as Flare of Denial) will not. -
(2024-06-07 official)
能量指示物不是法术力。它们不会因步骤、阶段,以及回合结束而消失,且加「任一类别」之法术力的效应无法让你得到能量指示物。
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. -
(2024-06-07 official)
如果你起动了某牌的破坟异能,但在此异能结算前,它便被移出你的坟墓场,则破坟异能结算时没有效果。
If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves. -
(2024-06-07 official)
有些注记「你『可以支付』一定数量的{能}」之触发式异能,其后利用「若你如此作」的字眼来带出其所产生的效应。若是这种情况,则在你作出决定后,便没有牌手能有所行动来阻止异能的该部分效果产生效应。如果该支付字句之后是用「当你如此作」来带出后续文字,则你需先为该自身触发式异能来选择目标并将之放入堆叠,之后牌手才能有所行动。
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. -
(2024-06-07 official)
能量指示物是玩家可具有的一种指示物。它们没有与任何特定的永久物相关联。
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. -
(2024-06-07 official)
{能}是能量符号。它代表一个能量指示物。
{E} is the energy symbol. It represents one energy counter. -
(2024-06-07 official)
在下一个结束步骤开始时,以破坟方式返回战场的永久物会被放逐。这属于延迟触发式异能,能反击触发式异能的效应都能反击之。如果此延迟触发式异能被反击,则该永久物将留在战场上,且该异能不会再次触发。不过,如果该永久物离开战场,破坟的替代性效应依旧会放逐该永久物。
At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield. -
(2024-06-07 official)
务必仔细记录每位牌手得到的能量指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。(在高级别的比赛中,可能不允许利用骰子来记录牌手具有的指示物。)
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)