摩登新篇3指挥官 (M3C) #353
2024-06-14 | 稀有 |


Lair of the Hydra (多头蛇蜥巢穴)
Lair of the Hydra
Land
Land
地
If you control two or more other lands, this land enters tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
If you control two or more other lands, this land enters tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
如果你操控两个或更多其他地,则此地须横置进场。
{T}:加{G}。
{X}{G}:直到回合结束,此地成为X/X绿色多头龙生物。它仍然是地。X不能为0。
🖌 Johannes Voss
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
-
(2021-07-23 official)
如果多头蛇蜥巢穴与一个或数个其他地同时进战场,则在决定由你操控的其他地数量时,不会计算那些地。
If Lair of the Hydra enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control. -
(2021-07-23 official)
如果你将多头蛇蜥巢穴变成生物,但并未在最近的一回合开始时持续操控它,则你不能起动其法术力异能或用它攻击。
If you turn Lair of the Hydra into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.