Selective Obliteration 选择性抹煞

Selective Obliteration
{3}{C}{C}
Sorcery 法术 法术
Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose.
每位牌手各选择一个颜色。然后对每个永久物而言,除非它是无色或仅为其操控者所选之颜色,否则放逐之。
每位牌手各选择一个颜色。然后对每个永久物而言,除非它是无色或仅为其操控者所选之颜色,否则放逐之。

"I don't know what's worse—that my family was taken, or that I wasn't."

—Elsen, Sea Gate survivor

「我不知道是哪样更令人悲伤~我家人都已不在,但我还在。」

~海户幸存者艾森

「我不知道是哪样更令人悲伤~我家人都已不在,但我还在。」

~海户幸存者艾森

🖌 Yeong-Hao Han
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方

单卡释疑

  • (2024-06-07 official)

    地没有法术力费用,所以它们是无色,除非某效应注记其有颜色。地能够产生的法术力颜色,并不会影响该地本身的颜色。
    Lands have no mana cost, so they are colorless unless an effect states otherwise. The colors of mana that a land can produce do not affect that land's color.
  • (2024-06-07 official)

    无论所有牌手选择了哪些颜色,所有的多色永久物都会被放逐。
    No matter what color any player chooses, all multicolored permanents will be exiled.
  • (2024-06-07 official)

    举例来说,你操控一个无色生物、一个蓝色生物、一个绿色生物和一个蓝绿双色生物。无论你选择了什么颜色,你的无色生物都不会被放逐,你的蓝绿双色生物都会被放逐。如果你选择了蓝色或绿色,则该由你操控且仅为该色的生物不会被放逐。其他人选择的颜色为何并不重要。
    For example, say you control a colorless creature, a blue creature, a green creature, and a creature that's both blue and green. No matter what you choose, your colorless creature will not be exiled, and your creature that's both blue and green will be exiled. If you choose blue or green, the creature you control that is only that color will not be exiled. It doesn't matter what anyone else chooses.
  • (2024-06-07 official)

    牌手所选的颜色,就只会影响由其操控的永久物是否会被放逐。其所作的选择,并不会影响其他牌手操控的永久物是否会被放逐。
    The colors chosen by players affect only whether or not permanents they control will be exiled. That choice does not affect whether particular permanents controlled by other players will be exiled.
  • (2024-06-07 official)

    从主动牌手开始,牌手按照回合顺序做决定并宣告选择哪个颜色。回合顺序上排在后面的牌手在做决定时,会知道前面牌手所选的颜色为何。
    Players decide and announce in turn order, starting with the active player, which color they are choosing. Players later in the turn order will know which colors were chosen by players before them.