Aetherworks Marvel (乙太厂奇械)

Aetherworks Marvel
{4}
Legendary Artifact Legendary Artifact 传奇神器

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

每当一个由你操控的永久物进入坟墓场时,你得到{E}(一个能量指示物)。

{T},支付六个{E}:检视你牌库顶的六张牌。你可以从其中施放一个咒语,且不需支付其法术力费用。将其余的牌以随机顺序置于你牌库底。

🖌 James Paick
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2016-09-20 official)

    如果该牌的法术力费用中包含{X},则你在以「不需支付其法术力费用」的方式施放它时必须将X的值选为0。
    If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • (2016-09-20 gpt)

    如果你以「不需支付其法术力费用」的方式来施放牌,就无法选择支付替代性费用来施放之,例如化生费用。不过,你可以支付额外费用。如果该牌含有任何强制性的额外费用(例如烈焰破坏),则你必须支付之,才能施放此牌。
    If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.
  • (2016-09-20 official)

    每当任何由你操控的永久物从战场进入坟墓场时,乙太厂奇械的第一个异能都会触发,包括乙太厂奇械本身和其他与之同时进入坟墓场的永久物。
    Aetherworks Marvel's first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.
  • (2024-06-07 official)

    有些触发式异能指示你「可以支付」一定数量的{能}。你无法多次支付该数量好让效应翻倍。在这类异能结算时,你仅需选择是否要支付该数量的{能}。
    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • (2024-06-07 official)

    某些让你得到{能}的咒语或异能可能需要你指定目标。如果于该咒语或异能试图结算时,其所选的全部目标都已经是不合法目标,则它不会结算。你不会得到任何{能}。
    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • (2024-06-07 official)

    如果有效应让你得到一个或数个{能},你会得到该数量的能量指示物。支付一个或数个{能},你便失去等量的能量指示物。你所支付的能量指示物不能超过你目前拥有的能量指示物数量。而其他会与牌手得到、具有或失去指示物互动的效应,都会如此与能量指示物产生互动。
    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • (2024-06-07 official)

    如果某个具一个或数个目标的咒语或异能注记着「你『可以支付』一定数量的{能}」,且其指定的所有目标都已不合法,则该咒语或异能不会结算。你无法支付任何{能},就算你希望如此作也不行。
    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • (2024-06-07 official)

    {能}是能量符号。它代表一个能量指示物。
    {E} is the energy symbol. It represents one energy counter.
  • (2016-09-20 official)

    利用乙太厂奇械施放的牌是从你的牌库中施放。
    The card cast with Aetherworks Marvel's second ability is cast from your library.
  • (2016-09-20 official)

    被牺牲或消灭的衍生物在完全消失之前,会置入其拥有者的坟墓场。如果你操控该衍生物,则乙太厂奇械的第一个异能会触发。
    Tokens that are sacrificed or destroyed are put into their owner's graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel's first ability will trigger.
  • (2024-06-07 official)

    有些注记「你『可以支付』一定数量的{能}」之触发式异能,其后利用「若你如此作」的字眼来带出其所产生的效应。若是这种情况,则在你作出决定后,便没有牌手能有所行动来阻止异能的该部分效果产生效应。如果该支付字句之后是用「当你如此作」来带出后续文字,则你需先为该自身触发式异能来选择目标并将之放入堆叠,之后牌手才能有所行动。
    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • (2024-06-07 official)

    能量指示物不是法术力。它们不会因步骤、阶段,以及回合结束而消失,且加「任一类别」之法术力的效应无法让你得到能量指示物。
    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • (2024-06-07 official)

    能量指示物是玩家可具有的一种指示物。它们没有与任何特定的永久物相关联。
    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • (2024-06-07 official)

    务必仔细记录每位牌手得到的能量指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。(在高级别的比赛中,可能不允许利用骰子来记录牌手具有的指示物。)
    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)