

Aethersphere Harvester (乙太层收集机)
Flying
When this Vehicle enters, you get {E}{E} (two energy counters).
Pay {E}: This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying
When this Vehicle enters, you get {E}{E} (two energy counters).
Pay {E}: This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
飞行
当此载具进场时,你得到{E}{E}(两个能量指示物)。
支付{E}:此载具获得系命异能直到回合结束。
搭载1(横置任意数量由你操控且力量总和等于或大于1的生物:此载具成为神器生物直到回合结束。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2017-09-29 official)
搭载载具的生物并非结附于其上,也不会以其他方式与该载具产生关联。影响载具的效应(例如消灭或使其获得一个+1/+1指示物)不会影响搭载它的生物。
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it. -
(2017-09-29 official)
如果某个效应使某个载具成为具特定力量和防御力的神器生物,则该效应会覆盖载具上印制的力量和防御力。
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness. -
(2017-09-29 official)
当某个载具成为生物时,不会算作有生物进战场。此永久物已经在战场上;它只是改变了类别。会因生物进战场而触发的异能并不会触发。
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger. -
(2017-09-29 official)
每个载具其上都印制着一组力量和防御力,但它本身不是生物。如果它成为生物(最有可能是通过其搭载异能),它便会具有该组力量和防御力。
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness. -
(2017-09-29 official)
任何由你操控且未横置的生物都能横置来支付搭载费用,即使是刚受你操控者也是如此。
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control. -
(2017-09-29 official)
「载具」属于神器类别,而非生物类别。通常情况下,已搭载的载具不具有任何生物类别。
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type. -
(2017-09-29 official)
即使某个载具已经是神器生物,你依然可以起动其搭载异能。如此作不会对该载具产生任何影响。这样不会改变其力量和防御力。
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness. -
(2017-09-29 official)
你可以横置多于所需数量的生物来起动搭载异能。
You may tap more creatures than necessary to activate a crew ability. -
(2024-06-07 official)
能量指示物不是法术力。它们不会因步骤、阶段,以及回合结束而消失,且加「任一类别」之法术力的效应无法让你得到能量指示物。
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. -
(2024-06-07 official)
{能}是能量符号。它代表一个能量指示物。
{E} is the energy symbol. It represents one energy counter. -
(2024-06-07 official)
务必仔细记录每位牌手得到的能量指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。(在高级别的比赛中,可能不允许利用骰子来记录牌手具有的指示物。)
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) -
(2024-06-07 official)
能量指示物是玩家可具有的一种指示物。它们没有与任何特定的永久物相关联。
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. -
(2024-06-07 official)
有些注记「你『可以支付』一定数量的{能}」之触发式异能,其后利用「若你如此作」的字眼来带出其所产生的效应。若是这种情况,则在你作出决定后,便没有牌手能有所行动来阻止异能的该部分效果产生效应。如果该支付字句之后是用「当你如此作」来带出后续文字,则你需先为该自身触发式异能来选择目标并将之放入堆叠,之后牌手才能有所行动。
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. -
(2017-02-09 official)
同一个生物上的数个系命异能不会累计。
Multiple instances of lifelink on the same creature are redundant. -
(2017-09-29 official)
如果某永久物成为某个载具的复制品,则该复制品不是生物,即使它所复制的载具已成为神器生物也是如此。
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature. -
(2017-09-29 official)
如果你要让某个载具攻击,则它在宣告攻击者步骤开始时就必须是生物,所以你最晚能够起动其搭载异能好以它攻击的时机,是在战斗开始步骤中。如果你要让某个载具阻挡,则它在宣告阻挡者步骤开始时就必须是生物,所以你最晚能够起动其搭载异能好以它阻挡的时机,是在宣告攻击者步骤中。不管是哪种情况,牌手都可以在搭载异能结算后,将载具宣告为攻击生物或阻挡生物之前采取行动。
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature. -
(2017-09-29 official)
一旦载具成为生物后,其与任何其他神器生物并无不同。除非你在你的回合开始时便持续操控它,否则它不能攻击;如果它未横置,则它可用来进行阻挡;它能横置用于支付载具的搭载费用,等等。
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on. -
(2017-09-29 official)
一旦某位牌手宣告其正在起动某个搭载异能,则直到该异能的费用支付完毕,没有牌手能有所行动。特别一提,牌手无法通过更改某个生物的力量或将某个生物移除或横置来阻止该异能。
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature. -
(2024-06-07 official)
某些让你得到{能}的咒语或异能可能需要你指定目标。如果于该咒语或异能试图结算时,其所选的全部目标都已经是不合法目标,则它不会结算。你不会得到任何{能}。
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. -
(2024-06-07 official)
有些触发式异能指示你「可以支付」一定数量的{能}。你无法多次支付该数量好让效应翻倍。在这类异能结算时,你仅需选择是否要支付该数量的{能}。
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. -
(2024-06-07 official)
如果有效应让你得到一个或数个{能},你会得到该数量的能量指示物。支付一个或数个{能},你便失去等量的能量指示物。你所支付的能量指示物不能超过你目前拥有的能量指示物数量。而其他会与牌手得到、具有或失去指示物互动的效应,都会如此与能量指示物产生互动。
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. -
(2024-06-07 official)
如果某个具一个或数个目标的咒语或异能注记着「你『可以支付』一定数量的{能}」,且其指定的所有目标都已不合法,则该咒语或异能不会结算。你无法支付任何{能},就算你希望如此作也不行。
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.