Satya, Aetherflux Genius 乙太流天才萨提亚

Satya, Aetherflux Genius
{1}{U}{R}{W}
Legendary Creature — Human Artificer 传奇生物~人类/神器师 传奇生物~人类/神器师

Menace, haste

Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value.

威慑,敏捷

每当乙太流天才萨提亚攻击时,选择至多另一个目标由你操控且非衍生物的生物。派出一个为其复制品的衍生物,其为横置且正进行攻击。你得到{E}{E}。在下一个结束步骤开始时,除非你支付等同于该衍生物之法术力值的{E},否则牺牲之。

威慑,敏捷

每当萨提亚攻击时,选择至多另一个目标由你操控且非衍生物的生物。派出一个为其复制品的衍生物,其为横置且正进行攻击。你得到{E}{E}(两个能量指示物)。在下一个结束步骤开始时,除非你支付等同于该衍生物之法术力值的{E},否则牺牲之。

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3/5
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2024-06-07 official)

    如果有效应让你得到一个或数个{能},你会得到该数量的能量指示物。支付一个或数个{能},你便失去等量的能量指示物。你所支付的能量指示物不能超过你目前拥有的能量指示物数量。而其他会与牌手得到、具有或失去指示物互动的效应,都会如此与能量指示物产生互动。
    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • (2024-06-07 official)

    如果某个具一个或数个目标的咒语或异能注记着「你『可以支付』一定数量的{能}」,且其指定的所有目标都已不合法,则该咒语或异能不会结算。你无法支付任何{能},就算你希望如此作也不行。
    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • (2024-06-07 official)

    如果所复制之生物的法术力费用中包含{X},则X视为0。
    If the copied creature has {X} in its mana cost, X is 0.
  • (2024-06-07 official)

    有些触发式异能指示你「可以支付」一定数量的{能}。你无法多次支付该数量好让效应翻倍。在这类异能结算时,你仅需选择是否要支付该数量的{能}。
    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • (2024-06-07 official)

    某些让你得到{能}的咒语或异能可能需要你指定目标。如果于该咒语或异能试图结算时,其所选的全部目标都已经是不合法目标,则它不会结算。你不会得到任何{能}。
    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • (2024-06-07 official)

    能量指示物不是法术力。它们不会因步骤、阶段,以及回合结束而消失,且加「任一类别」之法术力的效应无法让你得到能量指示物。
    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • (2024-06-07 official)

    有些注记「你『可以支付』一定数量的{能}」之触发式异能,其后利用「若你如此作」的字眼来带出其所产生的效应。若是这种情况,则在你作出决定后,便没有牌手能有所行动来阻止异能的该部分效果产生效应。如果该支付字句之后是用「当你如此作」来带出后续文字,则你需先为该自身触发式异能来选择目标并将之放入堆叠,之后牌手才能有所行动。
    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • (2024-06-07 official)

    能量指示物是玩家可具有的一种指示物。它们没有与任何特定的永久物相关联。
    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • (2024-06-07 official)

    当此衍生物进战场时,所复制的生物之任何进战场异能都会触发。该生物上面任何「于[此生物]进战场时」或「[此生物]进战场时上面有…」的异能也都会生效。
    Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.
  • (2024-06-07 official)

    你派出此衍生物时,要宣告它所攻击的牌手、鹏洛客或战役。它攻击的对象可以和萨提亚不一样。
    You choose which player, planeswalker, or battle the token is attacking as you create the token. It doesn't need to be attacking the same player, planeswalker, or battle that Satya is attacking.
  • (2024-06-07 official)

    {能}是能量符号。它代表一个能量指示物。
    {E} is the energy symbol. It represents one energy counter.
  • (2024-06-07 official)

    如果所复制的生物本身已经复制了别的东西,则该衍生物进战场时,会是所选的生物复制的样子。
    If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
  • (2024-06-07 official)

    务必仔细记录每位牌手得到的能量指示物数量。记录方式可以是纸笔或骰子,只要是清晰明确且双方同意的形式都没问题。(在高级别的比赛中,可能不允许利用骰子来记录牌手具有的指示物。)
    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • (2024-06-07 official)

    此衍生物只会复制原版牌上所印制的东西而已(除非该永久物也复制了其他东西;后文将详述)。它不会复制下列状态:该生物是否为横置,它上面有没有指示物、结附了灵气,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。
    The token copies exactly what was printed on the original card and nothing else (unless that creature is itself copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.