

Teferi, Timeless Voyager 历时旅客泰菲力
+1: Draw a card.
−3: Put target creature on top of its owner's library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
+1:抓一张牌。
−3:将目标生物置于其拥有者的牌库顶。
−8:由目标对手操控的所有生物跃离。直到你下一个回合的回合结束,它们不能跃回。(它们及贴附其上的所有东西都视作不存在。)
+1:抓一张牌。
-3:将目标生物置于其拥有者的牌库顶。
-8:由目标对手操控的所有生物跃离。直到你下一个回合的回合结束,它们不能跃回。(它们及贴附其上的所有东西都视作不存在。)
翻译信息
规则叙述翻译:Forge Data
背景叙述翻译:
牌图来源:风云集
单卡释疑
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(2020-06-23 official)
在多人游戏中,如果你在泰菲力最后一个异能结算之后,但在你的下一个回合开始之前就离开游戏,则其效应会持续到你原本将开始你的下一个回合的时刻为止。该效应既不会立即终止,也不会一直持续。
In a multiplayer game, if you leave the game after Teferi's last ability resolves but before your next turn ends, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely. -
(2020-06-23 official)
跃离不会触发任何「离开战场」异能。类似地,跃回时也不会触发任何「进战场」异能。
Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger. -
(2020-06-23 official)
于永久物跃离时,它视作不存在。它不能成为咒语或异能的目标,其静止式异能不会对游戏产升效应,其触发式异能不会触发,它不能进行攻击或阻挡,以此类推。
While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on. -
(2020-06-23 official)
于其操控者重置步骤跃回的生物能够在当回合进行攻击并支付{横置}费用。
Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn. -
(2020-06-23 gpt)
任何注记着“直到[此永久物]离开战场”才会生效的一次性效应(例如航筝掠盗的效应),在永久物跃离时不会生效。
Any one-shot effects that are waiting “until [this] leaves the battlefield,” such as that of Kitesail Freebooter, won't happen when a permanent phases out. -
(2020-06-23 official)
贴附于跃离永久物上的灵气和武具也会跃离。它们会和该永久物一起跃回且仍旧贴附于其上。类似地,带着指示物跃离的永久物跃回时也带着那些指示物。
Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters. -
(2020-06-23 gpt)
任何注记“于…时段内”生效的持续性效应(例如醒眠德鲁伊的效应)会忽略已跃离的物件。如果此类效应在忽略已跃离的物件后,其条件不再满足,则该效应会终止。
Any continuous effects with a “for as long as” duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects. -
(2020-06-23 official)
通常情况下,已跃离的永久物会在其操控者的重置步骤中跃回。泰菲力的最后一个异能会让已跃离的永久在所述期限终止之前不能跃回;该些永久物会在其操控者在你下一个回合结束之后的那个重置步骤中跃回。
Normally, phased-out permanents phase in during their controller's untap step. Teferi's last ability causes the phased-out permanents to not phase in until the duration has expired; they'll phase in during their controller's next untap step after your next turn. -
(2020-06-23 official)
永久物跃回时会记得牌手于其进战场时为它作的选择。
Choices made for permanents as they entered the battlefield are remembered when they phase in. -
(2020-06-23 official)
进行攻击的生物在跃离后会被移出战斗。
An attacking creature that phases out is removed from combat. -
(2020-06-23 official)
如果你的某个生物因效应之故而受对手操控,而后跃离,但该更改操控权的效应在其跃回前就已终止,则该永久物会于该对手的下一个重置步骤开始时在你的操控下跃回。如果该对手在其下一个重置步骤到来前就离开了游戏,则该永久物会在过了其本来要开始下一个回合之时点后的下一个重置步骤中跃回。
If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's appropriate untap step begins. If they leave the game before that untap step, it phases in as the next untap step begins after that turn would have begun.