Teferi, Master of Time 弄时宗师泰菲力

Teferi, Master of Time
{2}{U}{U}
Legendary Planeswalker — Teferi 传奇鹏洛客~泰菲力 传奇鹏洛客~泰菲力

You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

你可以在任意牌手的回合中,于你能够施放瞬间的时机下,起动弄时宗师泰菲力的忠诚异能。

+1:抓一张牌,然后弃一张牌。

-3:目标不由你操控的生物跃离。

-10:于本回合后进行额外的两个回合。

你可以在任意牌手的回合中,于你能够施放瞬间的时机下,起动泰菲力的忠诚异能。

+1:抓一张牌,然后弃一张牌。

-3:目标不由你操控的生物跃离。(直到其操控者的下一个回合,该生物及贴附于其上的所有东西都视作不存在。)

-10:于本回合后进行额外的两个回合。

🖌 Yongjae Choi
3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2020-06-23 official)

    跃离不会触发任何「离开战场」异能。类似地,跃回时也不会触发任何「进战场」异能。
    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • (2020-06-23 official)

    泰菲力的第一个异能不会改变你每回合能够起动其异能的次数。
    Teferi's first ability doesn't change how many of his abilities you can activate during each turn.
  • (2020-06-23 official)

    你是在泰菲力的第一个忠诚异能结算的过程中抓一张牌并弃一张牌。在这两个动作之间无法发生任何事情,且没有牌手能采取任何动作。
    You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • (2020-06-23 official)

    于其操控者重置步骤跃回的生物能够在当回合进行攻击并支付{横置}费用。
    Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.
  • (2020-06-23 official)

    于永久物跃离时,它视作不存在。它不能成为咒语或异能的目标,其静止式异能不会对游戏产升效应,其触发式异能不会触发,它不能进行攻击或阻挡,以此类推。
    While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
  • (2020-06-23 official)

    如果你的某个生物因效应之故而受对手操控,而后跃离,但该更改操控权的效应在其跃回前就已终止,则该永久物会于该对手的下一个重置步骤开始时在你的操控下跃回。如果该对手在其下一个重置步骤到来前就离开了游戏,则该永久物会在过了其本来要开始下一个回合之时点后的下一个重置步骤中跃回。
    If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
  • (2020-06-23 official)

    进行攻击的生物在跃离后会被移出战斗。
    An attacking creature that phases out is removed from combat.
  • (2020-06-23 gpt)

    任何注记着“直到[此永久物]离开战场”才会生效的一次性效应(例如航筝掠盗的效应),在永久物跃离时不会生效。
    Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.
  • (2020-06-23 official)

    贴附于跃离永久物上的灵气和武具也会跃离。它们会和该永久物一起跃回且仍旧贴附于其上。类似地,带着指示物跃离的永久物跃回时也带着那些指示物。
    Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
  • (2020-06-23 official)

    永久物跃回时会记得牌手于其进战场时为它作的选择。
    Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • (2020-06-23 gpt)

    任何注记“于…时段内”生效的持续性效应(例如醒眠德鲁伊的效应)会忽略已跃离的物件。如果此类效应在忽略已跃离的物件后,其条件不再满足,则该效应会终止。
    Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.