2020核心系列 (M20) #297
2019-07-12 | 普通 |


Wildfire Elemental 野火元素
Wildfire Elemental
{2}{R}{R}
Creature — Elemental
生物~元素
生物~元素
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
每当任一对手受到非战斗伤害时,由你操控的生物得+1/+0直到回合结束。
每当任一对手受到非战斗伤害时,由你操控的生物得+1/+0直到回合结束。
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
「火焰始终舞动、跳跃、旋转,不断燃点事物充盈自身。烈火永不停歇,那我为何要停?」
~茜卓纳拉
「火焰始终舞动、跳跃、旋转,不断燃点事物充盈自身。烈火永不停歇,那我为何要停?」
~茜卓纳拉
🖌 Svetlin Velinov
3/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方
单卡释疑
-
(2019-07-12 gpt)
每当对手受到非战斗伤害的事件发生时,野火元素的最后一个异能便会触发一次,至于该牌手受到多少伤害则不重要。
The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt. -
(2019-07-12 official)
「战斗伤害」指由进行攻击和阻挡的生物在战斗中自动造成的伤害。除此之外的其他伤害都算是非战斗伤害,包括由进行攻击或阻挡的生物在战斗阶段中另外造成者。
Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature. -
(2019-07-12 gpt)
在多人游戏中,如果某个来源同时对数位对手造成伤害,则野火元素的最后一个异能会触发同样次数。
In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times. -
(2019-07-12 MTGZH)
野火元素的触发式异能只影响它结算时由你操控的生物。于该回合稍后时段才受你操控的生物不会得+1/+0。
Wildfire Elemental's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.