2020核心系列 (M20) #238
2019-07-12 | 非普通 |


Scuttlemutt 急跑草人
Scuttlemutt
{3}
Artifact Creature — Scarecrow
神器生物~稻草人
神器生物~稻草人
{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
{T}:加一点任意颜色的法术力。
{T}:选择一种或多种颜色。目标生物成为该些颜色直到回合结束。
{T}:加一点任意颜色的法术力。
{T}:选择一种或多种颜色。目标生物成为该些颜色直到回合结束。
With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.
它「头」上装着五色镜片,能够透过超越常人感知的色相观察世界。
它「头」上装着五色镜片,能够透过超越常人感知的色相观察世界。
🖌 Jeremy Jarvis
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方
单卡释疑
-
(2019-07-12 official)
急跑草人最后一个异能结算时,你必须选择万智牌的五种颜色其中一种或多种。你不能选择「神器」、「无色」或「查特酒绿」。
You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.” -
(2019-07-12 official)
在指挥官玩法中,牌张的标识色于游戏开始时就已确定。改变某位牌手指挥官的颜色,不会影响该指挥官的标识色,也不会影响能够合法加入该指挥官套牌中的牌张。
In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck. -
(2019-07-12 official)
该目标生物只会具有急跑草人赋予它的颜色~急跑草人的异能会盖过该生物先前具有的所有颜色。
The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.