2012核心系列 (M12) #153
2011-07-15 | 稀有 |


Scrambleverse 搅乱世界
Scrambleverse
{6}{R}{R}
Sorcery
法术
法术
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
对每个非地永久物而言,分别为其随机选择一位牌手。 然后每位牌手分别获得以此法选择的永久物之操控权。 重置这些永久物。
对每个非地永久物而言,分别为其随机选择一位牌手。然后每位牌手分别获得以此法选择的永久物之操控权。重置这些永久物。
Sometimes a little chaos is in order.
有时一点混乱也算是有序。
有时一点混乱也算是有序。
🖌 Dan Murayama Scott
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:Forge Data
背景叙述翻译:Chinese Simplified
牌图来源:风云集
规则叙述翻译:Forge Data
背景叙述翻译:Chinese Simplified
牌图来源:风云集
单卡释疑
-
(2011-09-22 gpt)
每个非地永久物都会重置,无论是随机选择哪位牌手获得其操控权。
Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it. -
(2011-09-22 gpt)
所有改变操控权的效应同时发生。
All of the control-change effects happen at the same time. -
(2011-09-22 gpt)
对于每个非地永久物而言,随机选择的牌手可以是任何牌手,包括该永久物当前的操控者。
For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller. -
(2011-09-22 gpt)
一旦搅乱世界开始结算,则直到其完成结算为止,没有牌手能回应它。举例来说,你不能等到看到谁会操控该生物之后,再决定是否要起动其上的异能。
Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.