2011核心系列 (M11) #87
2010-07-16 | 稀有 |


Captivating Vampire 蛊惑吸血鬼
Captivating Vampire
{1}{B}{B}
Creature — Vampire
生物~吸血鬼
生物~吸血鬼
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
由你操控的其他吸血鬼生物得+1/+1。
横置五个由你操控、且未横置的吸血鬼:获得目标生物的操控权。 它额外具有吸血鬼此类别。
由你操控的其他吸血鬼生物得+1/+1。
横置五个由你操控、且未横置的吸血鬼:获得目标生物的操控权。它额外具有吸血鬼此类别。
🖌 Eric Deschamps
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:Forge Data
背景叙述翻译:N/A
牌图来源:风云集
规则叙述翻译:Forge Data
背景叙述翻译:N/A
牌图来源:风云集
单卡释疑
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(2010-08-15 gpt)
获得某生物之操控权并不会让你同时获得其上任何灵气或武具之操控权。
Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it. -
(2010-08-15 gpt)
蛊惑吸血鬼的起动式异能之效应没有时限。你会一直操控受影响的生物,直到游戏结束、该生物离开战场,或是后续效应令其他牌手获得其操控权为止。蛊惑吸血鬼是否留在战场上并不重要。类似地,受影响的生物会一直是吸血鬼,直到游戏结束、该生物离开战场,或是后续效应改变其类别或副类别为止。
The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes. -
(2010-08-15 gpt)
由于蛊惑吸血鬼的起动式异能之费用中不包含横置符号,因此你可以横置一个在你最近的一回合开始时并未由你操控的吸血鬼(包括蛊惑吸血鬼本身)来支付此费用。
Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.