Magebane Armor 克法甲

Magebane Armor
{3}
Artifact — Equipment 神器~武具 神器~武具

Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

佩带此武具的生物得+2/+4且失去飞行异能。

防止将对佩带此武具的生物造成之所有非战斗伤害。

佩带{2}{2}:装备在目标由你操控的生物上; 佩带的时机视同法术。)

佩带此武具的生物得+2/+4且失去飞行异能。

防止将对佩带此武具的生物造成之所有非战斗伤害。

佩带{2}{2}:贴附在目标由你操控的生物上。只能于法术时机佩带。)

🖌 Izzy
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集

单卡释疑

  • (2009-10-01 gpt)

    战斗伤害是由攻击和阻挡生物自动造成的伤害,即使它被转移(也许是被险境转移)。非战斗伤害是其他任何伤害(通常是由咒语或异能造成的伤害)。
    Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).
  • (2009-10-01 gpt)

    克法甲可以佩带不具有飞行异能的生物。在这种情况下,“失去飞行”效应不会生效。
    Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.
  • (2009-10-01 gpt)

    克法甲会让佩带此武具的生物在佩带武具的时刻失去飞行异能。稍后才会生效的其他让该生物获得飞行异能的异能(例如稍后才结算的跳跃,或稍后才受你操控的飘浮)会如常生效。
    Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.