Courageous Resolve 勇敢决心

Courageous Resolve
{2}{W}
Instant Instant 瞬间

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

至多一个目标由你操控的生物获得反每位对手保护直到回合结束。抓一张牌。(它不能被由这些牌手操控的东西阻挡、指定为目标、造成伤害、结附或是装备。)

命悬一刻~若你的总生命为5或更少,则本回合中,你不会失去生命,且本回合中,你这盘游戏不会输,对手也不会赢。

🖌 Matt Stewart
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:MTGZH
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:

单卡释疑

  • (2023-11-03 gpt)

    原本会让你失去生命的咒语和异能仍会正常结算,但失去生命的部分没有效果。
    Spells and abilities that would normally cause you to lose life still resolve, but the life-loss part simply has no effect.
  • (2023-11-03 gpt)

    在指挥官游戏中,尽管你未因指挥官造成的战斗伤害而失去生命,但仍需记录这份伤害。
    In a Commander game, combat damage you're dealt by a commander is still tracked, even if you don't lose life as a result.
  • (2023-11-03 gpt)

    你无法支付包含0以外生命数量的费用。不过,你可以选择受到伤害,即使这不会改变你的总生命。
    You can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing.
  • (2023-11-03 gpt)

    如果有效应将令你与另一位总生命较你少的牌手交换总生命,则此交换不会发生。两位牌手的总生命都不会改变。
    If an effect would cause you to exchange life totals with another player whose life total is lower than yours, the exchange won't happen. Neither player's life total changes.
  • (2023-11-03 gpt)

    你可以选择不指定生物为目标,只是抓一张牌,并(如果你的生命为5或更少)获得额外的效应。不过,如果你选择了目标,且在勇敢决心试图结算时,该目标已经不合法,则它不会结算,且其所有效应都不会生效。你不会抓牌,就算你的生命为5或更少,额外效应也不会生效。
    You can choose not to target a creature just to draw a card and, if you have 5 or less life, to get the additional effects listed. However, if you do choose a target, and that target is illegal at the time Courageous Resolve tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card, and the additional effects won't occur even if you have 5 or less life.
  • (2023-11-03 gpt)

    注记于「每当对你造成伤害时」触发的异能仍会触发,因为伤害依然会造成,只是你的总生命不会因此改变。
    Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total won't change as a result.
  • (2023-11-03 gpt)

    如果一个效应将你的总生命设定为某个数字,且该数字小于你当前的总生命,则该效应不会生效。
    If an effect says to set your life total to a certain number and that number is less than your current life total, that part of the effect won't do anything.
  • (2023-11-03 gpt)

    勇敢决心并非防止伤害。而是改变伤害的结果。举例来说,如果某个具系命异能的生物对你造成伤害,你不会失去生命,但其操控者仍会获得等量的生命。类似地,如果某个具侵染异能的生物对你造成伤害,你仍会得到等量的中毒指示物。
    Courageous Resolve doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature with infect deals damage to you, you'll still receive that many poison counters.
  • (2023-11-03 gpt)

    「来自对手的保护」意指该目标生物具有「反对手操控之物件的保护」。如果某物件没有操控者(例如坟墓场中的牌),则在此情况下,其拥有者视为其操控者。
    Protection from your opponents means that the target creature has protection from each object controlled by those opponents. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
  • (2023-11-03 gpt)

    勇敢决心只会在其结算时检查你的总生命。如果在该时刻你的总生命为5或更少,则就算你在该回合稍后时段获得生命,你在该回合中也仍无法失去生命或输掉这盘游戏,你的对手也仍无法在该回合中赢得这盘游戏。
    Courageous Resolve checks your life total only at the time it resolves. If it's 5 or less at that time, even if you gain life later in the turn, you'll still be unable to lose life or lose the game that turn, and your opponents will still be unable to win the game that turn.
  • (2023-11-03 gpt)

    如果你在双头巨人游戏中施放勇敢决心,且当它结算时你队伍的总生命为5或更少,则你的队伍在该回合中不能输掉这盘游戏,且对手队伍在该回合中不能赢得这盘游戏。
    If you cast Courageous Resolve in a Two-Headed Giant game and your team's life total is 5 or less when it resolves, your team can't lose the game that turn and the opposing team can't win the game that turn.
  • (2023-11-03 gpt)

    会将「你失去生命」此事件替代掉的效应(例如染毒疗法)会将此事件替代成「无事发生」。
    Effects that replace an event with having you lose life (such as Tainted Remedy) will end up replacing the event with nothing.
  • (2023-11-03 MTGZH)

    但你仍可能因其他因素而输掉游戏。举例来说,如果你认输,或是在认证比赛中因违反比赛规则而被处以一盘负或一局负,你仍会输掉这盘游戏。
    Other circumstances can still cause you to lose the game. For example, you will lose a game if you concede or if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a tournament rules infraction.
  • (2023-11-03 gpt)

    如果你施放勇敢决心,且当它结算时你的总生命为5或更少,则在该回合的剩余时段中,没有任何游戏效应能让你输掉这盘游戏,或让任何对手赢得这盘游戏。无论你是总生命为0或更少、被迫抓牌但牌库为空、拥有十个或更多中毒指示物、九命护身已到时、对手是十三痴迷客等等,都不重要。你继续进行游戏。
    If you cast Courageous Resolve and your life total is 5 or less when it resolves, for the rest of that turn, no game effect can cause you to lose the game or cause any opponent to win the game. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're at the end of your Nine Lives, your opponent is a Triskaidekaphile, and so on. You keep playing.