Fealty to the Realm 忠于疆域忠于王土

Fealty to the Realm
{4}{U}
Enchantment — Aura 结界~灵气 结界~灵气

Enchant creature

When this Aura enters, you become the monarch.

The monarch controls enchanted creature.

Enchanted creature attacks each combat if able and can't attack you.

结附于生物

当忠于疆域进战场时,你成为君主。

所结附的生物由君主操控。

所结附的生物每次战斗若能攻击,则必须攻击,且它不能攻击你。

结附于生物

当此灵气进场时,你成为君主。

所结附的生物由君主操控。

所结附的生物每次战斗若能攻击,则必须攻击,且它不能攻击你。

🖌 Lorenzo Mastroianni
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2023-06-16 official)

    「身为君主」会自然产生与之关联的两个触发式异能。这两个触发式异能没有来源,其操控者为异能触发时为君主的牌手。这两个异能的完整叙述为「在君主的结束步骤开始时,该牌手抓一张牌」及「每当任一生物对君主造成战斗伤害时,其操控者成为君主」。
    There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • (2023-06-16 official)

    如果发生忠于王土结附于某生物、但游戏中没有君主的情况,忠于王土的第二个异能仍会产生一个时间印记为前条所述之改变操控权的效应,但直到有牌手成为君主之前,该效应都没有效果。
    In the case where Fealty to the Realm is enchanting a creature but there is no monarch, the second ability will create a control-changing effect with the timestamp mentioned above, but that effect won't do anything until a player becomes the monarch.
  • (2023-06-16 official)

    如果君主离开游戏,且该牌手不是忠于王土的拥有者,则主动牌手或由依照回合顺序的下一位牌手会成为君主,并获得所结附生物的操控权。
    If the monarch leaves the game, and that player is not the owner of Fealty to the Realm, the active player or the next player in turn order becomes the monarch and thus gains control of the enchanted creature.
  • (2023-06-16 official)

    如果对君主造成的战斗伤害会让该牌手输掉这盘游戏,则令攻击生物之操控者成为君主的触发式异能不会结算。不过在大多数状况下,由于此时基本上都会是攻击生物之操控者的回合,最终也会是由该牌手成为君主。
    If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • (2023-06-16 official)

    如果让君主抓一张牌的触发式异能已进入堆叠,但在该异能结算前君位已易主,则仍会是前任君主抓牌。
    If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • (2023-06-16 official)

    如果君主在其他牌手的回合中离开游戏,则当前进行回合的牌手成为君主。如果君主在自己的回合离开游戏,则依回合顺序的下一位牌手成为君主。
    If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • (2023-06-16 official)

    忠于王土之改变操控权效应的时间印记,是在它进战场的那一刻;此时间印记不会因其他牌手成为君主而发生变化。也就是说,如果某生物上已结附有忠于王土,而后有另一位牌手又获得了该生物的操控权,则在有其他牌手成为君主时,前述牌手不会失去该生物的操控权。当(或如果)前述牌手之改变操控权的效应结束,则受有忠于王土的生物便会由当前君主来操控,此时这位君主可能与忠于王土之改变操控权的效应开始时不是同一位牌手。
    The timestamp of Fealty to the Realm's control-changing effect is the time at which it entered the battlefield and won't change when another player becomes the monarch. This means that, if another player gains control of the creature enchanted with Fealty to the Realm, they won't lose control of it when another player becomes the monarch. When (or if) that control-changing effect ends, the enchanted creature will then be controlled by the current monarch, which might be a different player than it was when that control-changing effect began.
  • (2023-06-16 official)

    如果君主离开游戏,且该牌手是忠于王土的拥有者,则主动牌手或由依照回合顺序的下一位牌手会成为君主。该牌手会在极短的时间内获得所结附生物的操控权。在此同时,忠于王土离开游戏,且所结附生物的操控权会回到其拥有者手中(除非此时还有其他改变操控权的效应生效)。
    If the monarch leaves the game, and that player is the owner of Fealty to the Realm, the active player or the next player in turn order becomes the monarch. That player gains control of the enchanted creature for a very brief moment. At the same time, Fealty to the Realm leaves the game, and control of the enchanted creature reverts to its owner (unless another control-changing effect applies.)
  • (2023-06-16 official)

    游戏开始时没有君主。一旦有效应让某牌手成为君主,则从该时点开始,游戏中就会有正好一位君主。于某牌手成为君主时,当前的君主(如有)便不再是君主。
    The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.