Promise of Aclazotz (阿洛佐兹之诺)

Promise of Aclazotz
{1}{B}
Enchantment Enchantment 结界
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
在你的结束步骤开始时,你可以牺牲一个非恶魔生物。若你如此作,则殖民。(派出一个衍生物,此衍生物为由你操控的某衍生生物之复制品。)
🖌 Lixin Yin

Foul Rebirth (邪秽再生)

Foul Rebirth
{2}{B}
Sorcery — Adventure Sorcery — Adventure 法术~历险
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
牺牲一个非恶魔生物。若你如此作,则派出一个4/3,白黑双色,具飞行异能的吸血鬼/恶魔衍生生物。
🖌 Lixin Yin
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2024-01-12 official)

    如果你选择要复制的衍生生物本身已经是另一个生物的复制品,则新衍生生物复制的会是所选衍生物的原版生物之特征。
    If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
  • (2023-11-10 official)

    你从放逐区施放该永久物咒语时,仍须遵循该咒语本身所具有的时机限制和许可。通常情况下,你只能够在你行动阶段且堆叠为空的时候如此施放。
    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
  • (2023-11-10 official)

    如果有效应复制了历险咒语,则所成的复制品于结算的时候会被放逐。之后会由于状态动作而消失;你无法将该复制品当作永久物来施放。
    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
  • (2023-11-10 official)

    如果有效应提及具历险的牌、咒语或永久物,则它无法找到堆叠上作为历险施放的瞬间或法术咒语。
    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • (2023-11-10 official)

    将某牌当作历险来施放,并不属于你以替代性费用来施放。对于让你能以替代性费用或以「不需支付其法术力费用」的方式来施放咒语的效应而言,这类效应也会对历险咒语生效。
    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • (2023-11-10 official)

    在将咒语作为历险来施放时,用到的是该牌的副特征,忽略该牌所有的正常特征。此时,该咒语之颜色、法术力费用、法术力值等特征的值都仅由该牌的副特征决定。如果该咒语离开堆叠,便会立即恢复其正常特征。
    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • (2023-11-10 official)

    其他效应可能会提及「具(有)历险」的牌、咒语或永久物。如果某牌、咒语或永久物上面有另一组属于历险者牌的特征,其便算作「具历险」,就算当前并没有用到其副特征,或从未将该牌当作历险来施放也是一样。
    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • (2024-01-12 official)

    当此衍生物进战场时,所复制的衍生物之任何进战场异能都会触发。所复制的衍生物上面任何「于[此生物]进战场时」或「[此生物]进战场时上面有…」的异能也都会生效。
    Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
  • (2024-01-12 official)

    新衍生生物会复制派出原衍生物之效应原本所注明的特征。
    The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
  • (2023-11-10)

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Promise of Aclazotz is a black enchantment card whose mana value is 2. While there, it can't be the target of a spell or ability that targets only instant or sorcery cards.

  • (2023-11-10)

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library") and Promise of Aclazotz is on top of your library, you can cast Foul Rebirth, but not Promise of Aclazotz.

  • (2023-11-10 official)

    如果某物件成为了其他具有历险之物件的复制品,则所成的复制品同样具有历险。如果该物件因故改变区域,则它要么会消失(如果它是衍生物),要么就不再是复制品(如果它是非衍生物的永久物),因此你也没法将它当作历险来施放。
    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • (2023-11-10 official)

    如果有效应让你选择一个牌名,则你可以选择副特征上的历险名称。在判断能够能否选择该名称时,仅会考虑副特征上的各值。
    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • (2023-11-10 official)

    如果某咒语是作为历险来施放,则于其结算时,该咒语的操控者改为将其放逐,而非置入其拥有者的坟墓场。于该咒语持续被放逐期间,该牌手可以将它当作永久物咒语来施放。如果历险咒语以正常结算之外的其他方式离开堆叠(最有可能的情况是被反击,或因所有目标都不合法而没有结算),则该牌不会被放逐,且该咒语的操控者无法在稍后时段再将它当作永久物来施放。
    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • (2023-11-10 official)

    如果历险者牌因故进到放逐区,但不是因为结算时放逐自身而如此,这种情况下它也不会让你能够将它再度当作永久物咒语来施放。
    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • (2024-01-12 official)

    若你于殖民时未操控任何衍生生物,则什么都不会发生。
    If you control no creature tokens when you populate, nothing will happen.
  • (2024-01-12 gpt)

    「复制」此动作并不指定要复制的衍生生物为目标。你是在执行「填补」此动作时,选择要复制的衍生生物。你可以选择任何由你操控的衍生生物。如果某咒语或异能让你派出衍生生物,然后让你填补,则你可以选择复制刚派出的衍生生物,也可以选择复制另一个由你操控的衍生生物。
    Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
  • (2024-01-12 official)

    新衍生物不会复制下列状态:原衍生物是否为横置,它上面有没有指示物、结附了灵气、装备了武具,或是其他改变了其力量,防御力,颜色等等的非复制效应。
    The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.