Skemfar Elderhall 斯肯法长老厅

Skemfar Elderhall
Land

This land enters tapped.

{T}: Add {G}.

{2}{B}{B}{G}, {T}, Sacrifice this land: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.

斯肯法长老厅须横置进战场。

{T}:加{G}

{2}{B}{B}{G}{T},牺牲斯肯法长老厅:至多一个目标不由你操控的生物得-2/-2直到回合结束。派出两个1/1绿色妖精/战士衍生生物。只可以于你能施放法术的时机下起动此异能。

此地须横置进场。

{T}:加{G}

{2}{B}{B}{G}{T},牺牲此地:至多一个目标不由你操控的生物得-2/-2直到回合结束。派出两个1/1绿色妖精/战士衍生生物。只能于法术时机起动。

🖌 Johannes Voss
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集

单卡释疑

  • (2021-02-05 official)

    如果你起动最后一个异能,但未选择任何目标,则在该异能结算时你就只是派出一个妖精/战士衍生物。不过,如果你选择了目标,且在该异能试图结算时,该生物已经是不合法目标,则该异能不会结算,且其所有效应都不会生效。在此情况下,你不会派出妖精/战士衍生物。
    If you activate the last ability without choosing a target, you just create Elf Warrior tokens as the ability resolves. However, if you do choose a target, and that creature is an illegal target as the ability tries to resolve, the ability won’t resolve and none of its effects will happen. In that case, you won’t create Elf Warrior tokens.