Nantuko Monastery 螳人僧院

Nantuko Monastery
Land

{T}: Add {C}.

Threshold — {G}{W}: This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.

ocT:加一点无色法术力到你的法术力池中。

门槛~绿白:螳人僧院成为4/4、绿色及白色、具有先攻异能的生物直到回合结束。它仍然是地。(你只可以于你的坟墓场中有七张或更多的牌时使用此异能。)

{T}:加{C}

门槛~{G}{W}:此地成为4/4,绿白双色,具先攻异能的昆虫/修行僧生物直到回合结束。它仍然是地。只能于你坟墓场中有七张或更多牌时起动。

🖌 Rob Alexander
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:万智烽火

单卡释疑

  • (2022-12-08 gpt)

    在螳人僧院成为生物之后,它仍会具有所有异能。
    After it becomes a creature, Nantuko Monastery will still have all its abilities.
  • (2022-12-08 gpt)

    非生物永久物成为生物后,只有在其操控者从其最近的一回合开始就持续操控该永久物的情况下,它才能攻击,且其{横置}异能才能起动。该永久物成为生物的时长并不重要。特别一提,如果你在螳人僧院进战场的当回合就将其变成生物,则你不能横置它来产生法术力。
    A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn Nantuko Monastery into a creature on the turn it entered the battlefield, you won't be able to tap it for mana.
  • (2022-12-08 gpt)

    一旦你起动了最后一个异能,则你坟墓场中牌的数量发生变化与否都不重要。就算该数量降到七张以下,螳人僧院在该回合中也仍是生物。
    Once you activate the last ability, it doesn't matter what happens to the number of cards in your graveyard. Nantuko Monastery will remain a creature that turn even if that number falls below seven.