Daring Thief 大胆的窃贼

Daring Thief
{2}{U}
Creature — Human Rogue 生物~人类/浪客 生物~人类/浪客
Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
启悟~每当大胆的窃贼成为未横置时,选择目标由你操控之非地永久物,以及目标由对手操控、且与前者有共通牌类别之永久物。你可以交换两者的操控权。
启悟~每当此生物成为未横置时,选择目标由你操控之非地永久物,以及目标由对手操控、且与前者有共通牌张类别之永久物。你可以交换两者的操控权。
Honesty is the first casualty of war. 诚信是战争的首个牺牲品。 诚信是战争的首个牺牲品。
🖌 Johann Bodin
2/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集

单卡释疑

  • (2014-04-26 gpt)

    无论生物是因为何种原因而重置,受启悟异能影响的生物都会触发此异能:是因回合动作而重置(如在重置步骤开始时),还是因咒语或异能而重置。
    Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
  • (2014-04-26 gpt)

    虽然由你操控的永久物不能是地,但后者目标可以是,只要它与前者目标具有相同的牌张类别即可。举例来说,你可以指定一个由你操控的神器和一个由对手操控的神器地为目标。
    Although the permanent you control can't be a land, the other target can, provided it shares a card type with the first target. For example, you could target an artifact you control and an artifact land controlled by an opponent.
  • (2014-04-26 gpt)

    相关的牌张类别(即非地永久物可以具有的类别)包括神器、战役、生物、结界、亲缘和鹏洛客。
    The relevant card types (that is, the ones a nonland permanent can have) are artifact, battle, creature, enchantment, kindred, and planeswalker.
  • (2014-04-26 gpt)

    如果有其他咒语或异能允许你更改该异能的目标(或许是复制该异能并为复制品选择新的目标),则你只能更改目标,使得最终的目标组合依然合法。举例来说,如果该异能的目标是一个由你操控的生物和一个由对手操控的生物,则你不能只将第二个目标更改为由该对手操控的非生物永久物。不过,你可以只将第二个目标更改为由另一位对手操控的生物。这两个新的目标可以与原本的两个目标具有不同的牌张类别。
    If another spell or ability allows you to change the targets of the ability (or perhaps copy it and choose new targets for the copy), you can change the targets only such that the final set of targets is still legal. For example, if the ability targets a creature you control and a creature an opponent controls, you couldn't change just the second target to a noncreature permanent controlled by that player. You could, however, change just the second target to a creature controlled by a different opponent. The two new targets can share a different card type than the two original targets did.
  • (2014-04-26 gpt)

    如果某个启悟异能在你的重置步骤中触发,则该异能会在你的维持开始时进入堆叠。如果该异能会派出一个或数个衍生生物,则这些生物在当回合中不能攻击(除非它们获得敏捷异能)。
    If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).
  • (2014-04-26 gpt)

    获得灵气或武具的操控权不会使其移动,但获得武具的操控权会让你能稍后起动其佩带异能,将其装备到由你操控的生物上。
    Gaining control of an Aura or Equipment doesn't cause it to move, though gaining control of an Equipment will allow you to activate its equip ability to attach it to a creature you control later.
  • (2014-04-26 gpt)

    此操控权交换会一直持续下去。它不会因大胆的窃贼离开战场而终止。
    The exchange of control lasts indefinitely. It doesn't expire when Daring Thief leaves the battlefield.
  • (2014-04-26 gpt)

    如果完整的交换无法进行(例如于启悟异能试图结算时,其中一个目标已不合法),则什么都不会发生。没有永久物会改变操控权。
    If the full exchange can't happen, perhaps because one of the targets is illegal as the inspired ability tries to resolve, then nothing happens. No permanents change controllers.
  • (2014-04-26 gpt)

    启悟异能不会在生物进战场时触发。
    Inspired abilities don't trigger when the creature enters the battlefield.
  • (2014-04-26 gpt)

    如果启悟异能包含可选费用,则你是于该异能结算时,才决定是否要支付该费用。就算该生物因有人回应该异能而离开战场,你也能如此作。
    If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.