尼兹之旅 (JOU) #134
2014-05-02 | 普通 |


Pheres-Band Thunderhoof 斐力兹族雷蹄兵
Pheres-Band Thunderhoof
{4}{G}
Creature — Centaur Warrior
生物~半人马/战士
生物~半人马/战士
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
勇行~每当你施放一个以斐力兹族雷蹄兵为目标的咒语时,在斐力兹族雷蹄兵上放置两个+1/+1指示物。
勇行~每当你施放以此生物为目标的咒语时,在此生物上放置两个+1/+1指示物。
"Flesh and bone or star and shadow. It makes no difference to my club."
「不管是凡间骨肉还是天界星影,对我的棍棒来说没有差别。」
「不管是凡间骨肉还是天界星影,对我的棍棒来说没有差别。」
🖌 Christopher Moeller
3/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
单卡释疑
-
(2014-04-26 official)
当某效应在堆叠上产生咒语的复制品时,或是当某效应将咒语的目标更改为包括具勇行异能的生物时,勇行异能不会触发。
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability. -
(2014-04-26 official)
每个咒语仅会触发一次勇行异能,即使该咒语多次以具勇行异能的生物为目标也是一样。
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times. -
(2014-04-26 official)
勇行异能会比触发它的咒语先一步结算。
Heroic abilities will resolve before the spell that caused them to trigger.