Celestial Mantle (天界披风)

Celestial Mantle
{3}{W}{W}{W}
Enchantment — Aura Enchantment — Aura 结界~灵气

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

结附于生物

所结附的生物得+3/+3。

每当所结附的生物对牌手造成战斗伤害时,将其操控者的总生命加倍。

Upon such armor, even a mountain would break. Upon such armor, even a mountain would break. 有了此铠甲,就连高山也无需畏惧。
🖌 Steve Argyle
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A

单卡释疑

  • (2009-10-01 gpt)

    在此异能触发时,决定天界披风所结附的生物。在此异能结算时,决定该生物当前的操控者(或是,如果该生物已不在战场上,则决定其离开战场时的操控者)。这位牌手的总生命会加倍。天界披风的操控者、异能触发时该生物的操控者,以及异能结算时天界披风所结附的生物,均不重要。
    At the time the ability triggers, determine which creature Celestial Mantle is enchanting. As the ability resolves, determine who currently controls that creature (or, if it’s no longer on the battlefield, determine who controlled it when it left). That’s the player whose life total is doubled. It doesn’t matter who controls Celestial Mantle, who controlled the creature at the time the ability triggered, or what creature Celestial Mantle enchants at the time the ability resolves.
  • (2009-10-01 gpt)

    如果某个同时对所结附的生物造成战斗伤害的生物具有系命异能,则由于系命而获得的生命会在天界披风的触发式异能结算前就已获得。
    If a creature dealing combat damage at the same time as the enchanted creature has lifelink, the life gained due to lifelink happens before Celestial Mantle’s triggered ability resolves.
  • (2009-10-01 gpt)

    如果某牌手的总生命被加倍,则该牌手实际上会获得或失去相应数量的生命。举例来说,如果当天界披风的触发式异能结算时,所结附的生物之操控者的总生命为14,则该异能会使该牌手获得14点生命。其他会与获得生命或失去生命互动的牌,也会与此效应产生互动。
    If a player’s life total is doubled, that player actually gains or loses the necessary amount of life. For example, if the life total of the enchanted creature’s controller is 14 when Celestial Mantle’s triggered ability resolves, the ability causes that player to gain 14 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • (2010-06-15 gpt)

    在双头巨人游戏中,天界披风的效应等同于将队伍的总生命加倍。具体来说,该触发式异能会影响其中一位牌手的总生命,然后队伍的总生命会依照该牌手因此异能获得的生命数量而调整。假设某个受天界披风结附的生物对对手造成战斗伤害,且该生物之操控者所在队伍的总生命为11。该牌手的总生命也为11,因此加倍后为22,净增11点生命。队伍的总生命变为22(11+11)。
    In a Two-Headed Giant game, Celestial Mantle’s essentially doubles the team’s life total. Specifically, the triggered ability will affect one player’s life total, and then the team’s life total is adjusted by the amount of life the player gains as a result of this ability. Suppose a creature enchanted by Celestial Mantle deals combat damage to an opponent, and that creature’s controller’s team has 11 life. That player then has 11 life, so it’s doubled to 22, for a net gain of 11 life. The team’s life total becomes 22 (11 + 11).
  • (2009-10-01 gpt)

    如果所结附的生物之操控者的总生命小于0(例如该牌手操控了白金天使),则天界披风的触发式异能会将该数值乘以二。举例来说,如果该牌手的总生命为-4,则该牌手的总生命会变成-8。
    If the enchanted creature’s controller has a life total below 0 (which is possible if that player controls Platinum Angel, for example), Celestial Mantle’s triggered ability multiplies that number by two. For example, if the player had -4 life, that player’s life total becomes -8.