

Chamber Sentry (会盟堂哨卫)
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.
此生物进场时上面有数个+1/+1指示物,其数量为施放它时用来支付费用的法术力颜色数量。
{X},{T},从此生物上移去X个+1/+1指示物:它对任意一个目标造成X点伤害。
{W}{U}{B}{R}{G}:将此牌从你的坟墓场移回你手上。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2018-10-05 official)
如果有效应让你在施放会盟堂哨卫时,能够将法术力当成任意颜色的法术力来支付其费用,则你是根据实际支付时的法术力颜色种类,来决定它会得到多少个指示物。
If an effect allows you to spend mana as though it were mana of any color to cast Chamber Sentry, you consider only the actual mana spent to determine how many counters it receives. -
(2018-10-05 official)
如果会盟堂哨卫未经施放便进入战场,则它不会得到+1/+1指示物。
If Chamber Sentry enters the battlefield without being cast, it receives no +1/+1 counters. -
(2018-10-05 official)
无色法术力不会让会盟堂哨卫多得一个+1/+1指示物。「无色」不算是一种颜色。
Colorless mana won't give Chamber Sentry another +1/+1 counter. Colorless is not a color. -
(2018-10-05 official)
于你施放会盟堂哨卫时,你可以为X选择任何数值。为X所选的值不会直接影响会盟堂哨卫进战场时其上的+1/+1指示物数量,但这可以让你支付更多法术力,从而可支付更多种颜色的法术力来施放它。
You can choose any value for X as you cast Chamber Sentry. The value chosen for X doesn't directly affect the number of +1/+1 counters Chamber Sentry enters the battlefield with, but it does let you pay more mana and thus spend more colors of mana to cast it. -
(2018-10-05 official)
如果有其他生物是以「当作会盟堂哨卫之复制品」的形式来进战场,则根据施放该生物时支付的法术力颜色种类,来决定它进战场时上面的+1/+1指示物数量。
If another creature enters the battlefield as a copy of Chamber Sentry, consider what mana was spent to cast that creature to determine how many +1/+1 counters it enters with. -
(2018-10-05 official)
在起动会盟堂哨卫的第一个起动式异能时为X所选的数值,不需要与你施放它时为X所选的数值相同。
The value of X chosen when you activate Chamber Sentry's first activated ability doesn't have to be the same value of X that you chose when you cast it.