基石构筑速战 (J25) #616
2024-11-15 | 普通 |


Wildfire Elemental (野火元素)
Wildfire Elemental
{2}{R}{R}
Creature — Elemental
Creature — Elemental
生物~元素
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
每当任一对手受到非战斗伤害时,由你操控的生物得+1/+0直到回合结束。
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
「火焰始终舞动、跳跃、旋转,不断燃点事物充盈自身。烈火永不停歇,那我为何要停?」
~茜卓纳拉
🖌 Svetlin Velinov
3/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:
单卡释疑
-
(2019-07-12 gpt)
每当对手受到非战斗伤害的事件发生时,野火元素的最后一个异能便会触发一次,至于该牌手受到多少伤害则不重要。
The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt. -
(2019-07-12 official)
「战斗伤害」指由进行攻击和阻挡的生物在战斗中自动造成的伤害。除此之外的其他伤害都算是非战斗伤害,包括由进行攻击或阻挡的生物在战斗阶段中另外造成者。
Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature. -
(2019-07-12 gpt)
在多人游戏中,如果某个来源同时对数位对手造成伤害,则野火元素的最后一个异能会触发同样次数。
In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times. -
(2019-07-12 MTGZH)
野火元素的触发式异能只影响它结算时由你操控的生物。于该回合稍后时段才受你操控的生物不会得+1/+0。
Wildfire Elemental's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.