

Chains of Custody (监护锁链)
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
结附于由你操控的生物
当此灵气进场时,放逐目标由对手操控的非地永久物,直到此灵气离开战场为止。
所结附的生物具有守护{2}。(每当它成为由对手操控之咒语或异能的目标时,除非该牌手支付{2},否则反击之。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:
单卡释疑
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(2022-12-02 official)
如果以此法放逐某个衍生物,它将会完全消失且不会移回战场。
If a token is exiled this way, it will cease to exist and won't return to the battlefield. -
(2022-12-02 official)
结附于所放逐永久物上的灵气将被置入其拥有者的坟墓场。武具则会被卸装并留在战场上。所放逐永久物上的任何指示物将会消失。当该牌移回战场之时,它会是一个全新物件,与先前所放逐的牌毫无关联。
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. -
(2022-12-02 MTGZH)
如果监护锁链在其第二个异能结算前就已离开战场,则该目标永久物不会被放逐。
If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled. -
(2022-12-02 official)
如果以此法放逐某个灵气,则会由其拥有者于该灵气返回战场时选择它要结附的对象。以此法放进战场的灵气并未以任何东西为目标(举例来说,所以它能结附于具帷幕的永久物),但该灵气的结附异能会限制它能结附在什么上面。如果该灵气无法合法结附在任何东西上,则它本盘游戏剩余的时段内都会停留在放逐区。
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.