Inquisitor's Flail 审判官连枷

Inquisitor's Flail
{2}
Artifact — Equipment 神器~武具 神器~武具

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip {2}

如果佩带此武具的生物将造成战斗伤害,则它改为造成两倍的伤害。

如果另一个生物将对佩带此武具的生物造成战斗伤害,则它改为对佩带此武具的生物造成两倍的伤害。

佩带{2}

如果佩带此武具的生物将造成战斗伤害,则改为它造成两倍的伤害。

如果另一个生物将对佩带此武具的生物造成战斗伤害,则它改为对佩带此武具的生物造成两倍的伤害。

佩带{2}

🖌 Rob Alexander
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:风云集

单卡释疑

  • (2011-09-22 gpt)

    如果你要将佩带此武具的生物所造成的战斗伤害分配给多个目标(也许是因为该生物具有践踏异能,或是该生物对数个生物造成战斗伤害),则你是先将原本的伤害数量分配给各目标,然后再将结果加倍。举例来说,如果一个5/5生物佩带此武具,且被一个2/2生物阻挡,则你可以将2点伤害分配给阻挡者,并将3点伤害分配给防御牌手。然后这两个伤害数量分别加倍,变成4点和6点。你不能先将伤害加倍到10点,然后再将2点分配给阻挡者,8点分配给防御牌手。
    If you divide the combat damage dealt by the equipped creature, perhaps because the creature has trample or is dealing combat damage to multiple creatures, you’ll divide the original amount and then double the results. For example, if a 5/5 creature with trample is blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can’t double the damage to 10 first and then assign 2 to the creature and 8 to the player.
  • (2011-09-22 gpt)

    如果某生物佩带了第二个审判官连枷,则该生物造成和受到的战斗伤害都会乘以四。如果佩带了第三个审判官连枷,则战斗伤害会乘以八,以此类推。
    If a creature is equipped with a second Inquisitor’s Flail, combat damage dealt by and dealt to that creature will be multiplied by four. A third Inquisitor’s Flail would multiply the combat damage by eight, and so on.