Triskaidekaphobia (十三恐惧症)

Triskaidekaphobia
{3}{B}
Enchantment Enchantment 结界

At the beginning of your upkeep, choose one —

• Each player with exactly 13 life loses the game, then each player gains 1 life.

• Each player with exactly 13 life loses the game, then each player loses 1 life.

At the beginning of your upkeep, choose one —

• Each player with exactly 13 life loses the game, then each player gains 1 life.

• Each player with exactly 13 life loses the game, then each player loses 1 life.

在你的维持开始时,选择一项~

•每位总生命正好为13的牌手各输掉这盘游戏,然后每位牌手各获得1点生命。

•每位总生命正好为13的牌手各输掉这盘游戏,然后每位牌手各失去1点生命。

🖌 Willian Murai
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2025-01-24 official)

    如果于十三恐惧症的异能结算时,所有牌手的总生命均为13,则这盘游戏以平手告终。
    If each player has 13 life as Triskaidekaphobia’s ability resolves, the game ends in a draw.
  • (2025-01-24)

    You choose one of the modes even if no player will lose the game. Players will still gain or lose life as appropriate.

  • (2025-01-24 official)

    如果你选择了十三恐惧症的第二项模式,且于开始结算该异能的时候,对手的生命为13,你的生命为1,则你会在失去1点生命前赢得游戏。
    If you choose Triskaidekaphobia’s second mode and begin to resolve it while an opponent’s life total is 13 and your life total is 1, that opponent will lose the game before you lose 1 life.
  • (2025-01-24 gpt)

    在双头巨人游戏中,每队的总生命为13的队伍输掉游戏,然后每队的每位牌手各获得或失去1点生命,导致该队的总生命上升或下降2点。
    In a Two-Headed Giant game, each team with 13 life loses the game, then each player on each team gains or loses 1 life, causing the team’s life total to go up or down by 2.