精英大师 (IMA) #107
2017-11-17 | 非普通 |


Sanguine Bond 血色羁绊
Sanguine Bond
{3}{B}{B}
Enchantment
结界
结界
Whenever you gain life, target opponent loses that much life.
每当你获得生命时,目标对手失去等量的生命。
每当你获得生命时,目标对手失去等量的生命。
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus
「血量是个定数。我喝的每滴血都流自别人身上。」
~暗夜吸血鬼法迪
「血量是个定数。 我喝的每滴血都流自别人身上。」
~暗夜吸血鬼法迪
🖌 Jaime Jones
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
单卡释疑
-
(2023-09-01 official)
每个具系命异能的生物造成战斗伤害,都是不同的获得生命事件。举例来说,如果两个由你操控且具系命异能的生物同时造成战斗伤害,则血色羁绊之异能会触发两次,且你可以为每个触发选择不同的对手。但是,如果某个由你操控且具系命异能的生物同时对数个生物、牌手、鹏洛客和/或战役造成伤害(也许因为它具有践踏异能或者被一个以上的生物阻挡),则此异能将只会触发一次。
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. -
(2024-04-12 gpt)
在双头巨人游戏中,虽然队友获得生命会增加你们队伍的总生命,但这不会触发血色羁绊的异能。
In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase. -
(2009-10-01 gpt)
每个获得生命的事件只会触发一次血色羁绊的异能,无论是护灵师的1点生命,还是腐化卷须的8点生命。
Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption. -
(2021-03-19 official)
如果你因「『每有一个』某东西便获得若干生命」这类效应而获得生命,这只会算作一个获得生命事件,血色羁绊的异能只会触发一次。
If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once. -
(2021-03-19 gpt)
如果某异能会在每当对手失去生命时触发并令你获得生命(例如精选之血的异能),则此异能会不断循环,直到你赢得游戏或有牌手采取行动来打破此循环为止。如果没有发生上述情况,则本盘游戏将以平手告终。
If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.