

Call to Arms 呼叫集结
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
于此结界进场时,选择一种颜色和一位对手。
只要该色为所有非衍生物的永久物中最普遍的颜色且不同为最普遍的颜色,白色生物便得+1/+1。
当该色不为所有非衍生物的永久物中最普遍的颜色或同为最普遍的颜色时,牺牲此结界。
单卡释疑
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(2004-10-04 gpt)
你不能选择「无色」作为颜色。
You can't choose "colorless" as a color. -
(2009-10-01 gpt)
呼叫集结会影响所有白色生物,而非仅限由你操控的白色生物。
Call to Arms affects all white creatures, not just white creatures you control. -
(2009-10-01 gpt)
如果呼叫集结的操控者发生变化,则它仍会检查于其进场时所选择之牌手所操控之非衍生物永久物的数量,就算该牌手不是其当前操控者的对手也是一样。
If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller. -
(2009-10-01 gpt)
呼叫集结的第三个异能属于“状态触发”。一旦此类触发触发,只要该异能仍在堆叠上,它就不会再度触发。如果该异能被反击,且触发条件仍然符合,则它会立即再次触发。
Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again. -
(2009-10-01 gpt)
游戏会持续计算所选牌手所操控之各色非衍生物永久物的数量。多色永久物会按其颜色数量分别计算;无色永久物则会被忽略。只要所选颜色的非衍生物永久物数量小于或等于该牌手所操控之其他颜色的非衍生物永久物数量,呼叫集结的第二个异能便不再让白色生物得+1/+1,且其第三个异能会触发。呼叫集结会在其第三个异能结算时被牺牲,就算到时各色永久物的数量已经改变也是如此。
The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.