Dagger of the Worthy 豪英匕首

Dagger of the Worthy
{2}
Artifact — Equipment 神器~武具 神器~武具

Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

佩带此武具的生物得+2/+0且具有折磨1。(每当它被阻挡时,防御牌手失去1点生命。)

佩带{2}{2}:装备在目标由你操控的生物上。佩带的时机视同法术。)

佩带此武具的生物得+2/+0且具有折磨1。(每当它被阻挡时,防御牌手失去1点生命。)

佩带{2}{2}:贴附在目标由你操控的生物上。只能于法术时机佩带。)

🖌 Tommy Arnold
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集

单卡释疑

  • (2017-07-14 gpt)

    折磨会让防御牌手失去生命;这不是伤害或战斗伤害。
    Afflict causes the defending player to lose life; it's not damage or combat damage.
  • (2017-07-14 official)

    如果有数个生物阻挡同一个具折磨异能的生物,折磨也只会触发一次。
    If multiple creatures block a creature with afflict, afflict triggers only once.
  • (2023-07-28 gpt)

    如果某生物攻击鹏洛客,则该鹏洛客的操控者为防御牌手。如果某生物攻击战役,则该战役的防卫者为防御牌手。
    If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
  • (2017-07-14 official)

    如果某生物具有数个折磨异能,则每一个都会分别触发。
    If a creature has multiple instances of afflict, each triggers separately.
  • (2017-07-14 gpt)

    折磨会在造成战斗伤害之前结算。如果此失去生命会使牌手的总生命降至0或更少,则该牌手会立即输掉这盘游戏。就算具系命异能的阻挡生物能造成战斗伤害,也来不及拯救该牌手。
    Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.