Simic Keyrune 析米克符镇兵

Simic Keyrune
{3}
Artifact 神器 神器

{T}: Add {G} or {U}.

{G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

{T}:加{G}{U}到你的法术力池中。

{G}{U}:析米克符镇兵成为2/3,绿蓝双色,具有辟邪异能的蟹神器生物直到回合结束。(它不能成为由对手操控之咒语或异能的目标。)

{T}:加{G}{U}

{G}{U}:此神器成为2/3绿蓝双色,具辟邪异能的蟹神器生物直到回合结束。(它不能成为由对手操控之咒语或异能的目标。)

🖌 Daniel Ljunggren
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集

单卡释疑

  • (2013-04-15 gpt)

    直到将钥符转变为生物的异能结算为止,该钥符都是无色。
    Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
  • (2013-04-15 gpt)

    如果钥符已经是生物,则起动将其变成生物的异能会覆盖所有将其力量和/或防御力设定为其他数值的效应,但会影响力量和/或防御力,但并未直接设定数值的效应仍会继续生效。
    Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.