Ancestral Blade (祖传宝刃)

Ancestral Blade
{1}{W}
Artifact — Equipment Artifact — Equipment 神器~武具

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

当此武具进场时,派出一个1/1白色士兵衍生生物,然后将此武具贴附于其上。

佩带此武具的生物得+1/+1。

佩带{1}{1}:贴附在目标由你操控的生物上。只能于法术时机佩带。)

🖌 Scott Murphy
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2020-11-10 gpt)

    你派出的士兵衍生物进战场时是个1/1生物。会于具特定数值之力量的生物进战场时触发的异能,会看到该衍生物是以1/1生物的状态进战场。会影响士兵之力量和防御力的静止式异能,可能会改变此数值,但在游戏检查该生物的防御力是否为0或更低之前,祖传宝刃就会先贴附在士兵上。举例来说,如果行伍疫疾(「衍生生物得-1/-1」)在战场上,则该士兵进战场时会是个0/0生物,但随后祖传宝刃会将其变为1/1,且该衍生物会活下来。
    The Soldier token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Soldier's power and toughness may change this, but Ancestral Blade will be attached to the Soldier before the game checks to see if it has toughness 0 or less. For example, if Illness in the Ranks ("Creature tokens get -1/-1") is on the battlefield, the Soldier will enter as a 0/0 creature, but then Ancestral Blade will make it a 1/1 and the token will survive.
  • (2020-11-10 gpt)

    如果该触发式异能会派出两个士兵(例如由于倍产旺季之类的效应),则祖传宝刃会贴附在其中一个上面。
    If the triggered ability causes two Soldiers to be created (due to an effect such as that of Doubling Season), Ancestral Blade becomes attached to one of them.
  • (2020-11-10 official)

    在你派出士兵衍生物和祖传宝刃装备于其上之间,没有牌手能有所行动。
    No player may take any actions between the time you create the Soldier token and the time Ancestral Blade becomes attached to it.