Darksteel Garrison 玄铁驻防

Darksteel Garrison
{2}
Artifact — Fortification 神器~工事 神器~工事

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

受此工事的地不会毁坏。

每当受此工事的地成为横置时,目标生物得+1/+1直到回合结束。

构工{3}{3}:装备在目标由你操控的地上; 构工的时机视同法术。 此牌进场时并未装备,且该地离场后,此牌依旧在场。)

受此工事的地具有不灭异能。

每当受此工事的地成为横置时,目标生物得+1/+1直到回合结束。

构工{3}{3}:贴附在目标由你操控的地上。只能于法术时机构工。此牌进场时并未贴附,且该地离开战场后,此牌依旧在战场上。)

🖌 David Martin
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:万智烽火

单卡释疑

  • (2007-05-01 gpt)

    第二个异能会在每当该受固守的地成为横置时触发,而非仅限于横置以产生法术力的时机。
    The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
  • (2007-05-01 gpt)

    如果玄铁驻防和该加固地将同时被消灭,则只有玄铁驻防被消灭。
    If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
  • (2007-05-01 gpt)

    工事与地势的关系就如同武具与生物的关系一般。除了影响的永久物种类不同之外,工事与武具遵循的规则完全相同。
    Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
  • (2007-05-01 gpt)

    该触发式异能为强制性。如果你没有生物可指定为目标,则你必须尽量指定其他牌手的生物为目标。
    The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.