

Darksteel Garrison 玄铁驻防
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
受此工事的地不会毁坏。
每当受此工事的地成为横置时,目标生物得+1/+1直到回合结束。
构工{3}({3}:装备在目标由你操控的地上; 构工的时机视同法术。 此牌进场时并未装备,且该地离场后,此牌依旧在场。)
受此工事的地具有不灭异能。
每当受此工事的地成为横置时,目标生物得+1/+1直到回合结束。
构工{3}({3}:贴附在目标由你操控的地上。只能于法术时机构工。此牌进场时并未贴附,且该地离开战场后,此牌依旧在战场上。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:万智烽火
单卡释疑
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(2007-05-01 gpt)
第二个异能会在每当该受固守的地成为横置时触发,而非仅限于横置以产生法术力的时机。
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana. -
(2007-05-01 gpt)
如果玄铁驻防和该加固地将同时被消灭,则只有玄铁驻防被消灭。
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed. -
(2007-05-01 gpt)
工事与地势的关系就如同武具与生物的关系一般。除了影响的永久物种类不同之外,工事与武具遵循的规则完全相同。
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules. -
(2007-05-01 gpt)
该触发式异能为强制性。如果你没有生物可指定为目标,则你必须尽量指定其他牌手的生物为目标。
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.