Thelonite Druid 瑟隆门德鲁伊

Thelonite Druid
{2}{G}
Creature — Human Cleric Druid Creature — Human Cleric Druid 生物~人类/僧侣/德鲁伊
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
{1}{G}{T},牺牲一个生物:由你操控的树林成为2/3生物直到回合结束。它们仍然是地。

"The magic at the heart of all living things can bear awe-inspiring fruit."

—Kolevi of Havenwood, Elder Druid

"The magic at the heart of all living things can bear awe-inspiring fruit."

—Kolevi of Havenwood, Elder Druid

"The magic at the heart of all living things can bear awe-inspiring fruit."

—Kolevi of Havenwood, Elder Druid

🖌 Margaret Organ-Kean
1/1
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:legacy card name
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:

单卡释疑

  • (2004-10-04 gpt)

    如果该地不再是树林,则地的动画异能不会消失。它会持续到回合结束。
    The land animation ability does not wear off if the land stops being a Forest. It continues until the end of the turn.
  • (2004-10-04 gpt)

    此效应只会影响当此效应结算时在战场上的树林。
    Only affects Forests that are on the battlefield when the effect resolves.
  • (2004-10-04 gpt)

    最后一个地的起动式异能会优先处理。
    The most recent land animating ability takes precedence.
  • (2004-10-04 gpt)

    可以将德鲁伊牺牲给自己。
    Can sacrifice the Druid to itself.
  • (2008-08-01 official)

    非生物永久物变成生物后,除非其操控者在他最近的一回合开始时便持续操控它,它才能攻击,其{横置}异能也才可以起动。该永久物成为生物的时间长短并不重要。
    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.