万智牌:基石构筑 (FDN) #166
2024-11-15 | 稀有 |


Time Stop (时间停止)
Time Stop
{4}{U}{U}
Instant
Instant
瞬间
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
结束本回合。(放逐所有咒语和异能,包括此咒语。轮到此回合的牌手将手牌弃至其手牌上限。治愈生物上的伤害,并且注记着「本回合」与「直到回合结束」的效应均结束。)
🖌 Scott M. Fischer
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2004-12-01 MTGZH)
放逐咒语或异能会让该咒语或异能无法结算,但这并不算是「反击」了什么。这意味着时间停止可以放逐注明「不能被反击」的咒语和异能。
Exiling a spell or ability prevents that spell or ability from resolving, but it doesn't technically "counter" anything. This means that Time Stop can exile spells and abilities that "can't be countered." -
(2004-12-01 MTGZH)
除非在终结阶段施放时间停止,否则在施放时间停止的回合中,任何「在结束步骤开始时」触发的异能都没有机会触发。这些异能会在下一个结束步骤开始时触发。
Unless Time Stop is cast during the Ending phase, any "at the beginning of the end step"-triggered abilities don't get the chance to trigger on the turn Time Stop is cast. These abilities will trigger at the beginning of the next end step. -
(2007-07-15 MTGZH)
如果在此过程中有触发式异能触发,则它们会在清除步骤中进入堆叠。如果发生此事,则牌手会有机会来施放咒语和起动异能,然后会有另一个清除步骤,之后回合才会结束。
If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends. -
(2007-07-15 MTGZH)
以此法结束回合意指以下事项依序发生:1)堆叠上的所有咒语和异能被放逐。这包括时间停止,尽管它会继续结算。它也包括不能被反击的咒语和异能。2)所有进行攻击和阻挡的生物被移出战斗。3)检查状态动作。没有牌手会得到优先权,且没有触发式异能进入堆叠。4)当前阶段和/或步骤结束。游戏直接跳到清除步骤。清除步骤完整进行。
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.