Mossborn Hydra 苔生多头龙

Mossborn Hydra
{2}{G}
Creature — Elemental Hydra Creature — Elemental Hydra 生物~元素/多头龙

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

This creature enters with a +1/+1 counter on it.

Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

This creature enters with a +1/+1 counter on it.

Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

践踏(此生物造成之过量战斗伤害能对所攻击的牌手或鹏洛客造成之。)

此生物进场时上面有一个+1/+1指示物。

地落~每当一个由你操控的地进场时,将此生物上的+1/+1指示物数量加倍。

🖌 Monztre
0/0
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2024-11-08 MTGZH)

    将苔生多头龙上的+1/+1指示物数量加倍之流程为:在其上放置等同于其上已有之数量的+1/+1指示物。其他会与在其上放置指示物互动的牌,也会如此与此效应互动。
    To double the number of +1/+1 counters on Mossborn Hydra, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
  • (2024-11-08 MTGZH)

    如果苔生多头龙因故与一个或数个由你操控的其他地同时进战场,则每有一个此类地,苔生多头龙的最后一个异能便会触发一次。
    If Mossborn Hydra somehow enters at the same time as one or more other lands you control, its last ability triggers for each of those lands.
  • (2024-11-08 official)

    某个已在战场上的永久物因故成为地,也不会触发地落异能。
    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • (2024-11-08 MTGZH)

    每当一个由你操控的地进战场时,每个由你操控的永久物上的地落异能都会触发。你可以将这些异能以任意顺序放进堆叠。你最后放进堆叠的异能会最先结算(因此,你可以决定这些异能结算的顺序)。
    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • (2024-11-08 MTGZH)

    每当一个地由于任何原因在你的操控下进场时,就会触发地落异能。每当你正常地使用一个地,以及每当有咒语或异能使得你将一个地在你的操控下放进战场时,它都会触发。
    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.