Workshop Elders (作坊元老)

Workshop Elders
{6}{U}
Creature — Human Artificer Creature — Human Artificer 生物~人类/神器师

Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

由你操控的神器生物具有飞行异能。

在你回合的战斗开始时,你可以使目标由你操控的非生物神器成为0/0神器生物。若你如此作,则在其上放置四个+1/+1指示物。

"Fear not what's under the bed. The toys are watching."

—*Beyond the Great Henge*

"Fear not what's under the bed. The toys are watching."

—*Beyond the Great Henge*

「无需害怕床底异响。那是玩具为你守护。」

~*《圆石阵奇谭》*

🖌 Iain McCaig
4/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:N/A

单卡释疑

  • (2019-10-04 official)

    作坊元老的触发式异能之效应会一直持续下去。它不会在清除步骤中消除。
    The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
  • (2019-10-04 official)

    如果某神器因作坊元老之故而成为生物,则除非你在你的回合开始时便持续操控该神器,否则它不能攻击。
    An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
  • (2019-10-04 official)

    如果稍后又有其他效应将该神器变成生物,且设定了它成为生物时的力量和防御力,则该生物的基础力量和防御力便会是新设定的值;它不会是0/0。特别一提,搭载载具的时候不会重新设定载具的力量和防御力,所以如果你搭载载具,则载具的基础力量和防御力仍为0/0。
    If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.