Animating Faerie 赋生仙灵

Animating Faerie
{2}{U}
Creature — Faerie 生物~仙灵 生物~仙灵
Flying
飞行
飞行
A true puppet master has no need for strings. 真正的操偶师不需要提线。 真正的操偶师不需要提线。
🖌 Chris Seaman
2/2

Bring to Life 静物醒生

Bring to Life
{2}{U}
Sorcery — Adventure 法术~历险 法术~历险
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
目标由你操控的非生物神器成为0/0神器生物。在其上放置四个+1/+1指示物。
目标由你操控的非生物神器成为0/0神器生物。在其上放置四个+1/+1指示物。
A true puppet master has no need for strings. A true puppet master has no need for strings. A true puppet master has no need for strings.
🖌 Chris Seaman
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集

单卡释疑

  • (2019-10-04)

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.

  • (2019-10-04 official)

    如果某物件成为了其他具有历险之物件的复制品,则所成的复制品同样具有历险。如果该物件因故改变区域,则它要么会消失(如果它是衍生物),要么就不再是复制品(如果它是非衍生物的永久物),因此你也没法将它当作历险来施放。
    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • (2019-10-04 official)

    如果某咒语是作为历险来施放,则于其结算时,该咒语的操控者改为将其放逐,而非置入其拥有者的坟墓场。于该咒语持续被放逐期间,该牌手可以将它当作永久物咒语来施放。如果历险咒语以正常结算之外的其他方式离开堆叠(最有可能的情况是被反击,或因所有目标都不合法而没有结算),则该牌不会被放逐,且该咒语的操控者无法在稍后时段再将它当作永久物来施放。
    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • (2019-10-04 official)

    如果历险者牌因故进到放逐区,但不是因为结算时放逐自身而如此,这种情况下它也不会让你能够将它再度当作永久物咒语来施放。
    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • (2019-10-04 gpt)

    如果你将历险者牌当作历险来施放,则只会利用其副特征来决定是否能合法施放该咒语。举例来说,如果巨人杀手被薇薇安,荒野斗士的最后一个异能放逐,则你不能将它当作连根砍倒来施放。
    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
  • (2019-10-04 official)

    如果有效应让你选择一个牌名,则你可以选择副特征上的历险名称。在判断能够能否选择该名称时,仅会考虑副特征上的各值。
    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • (2019-10-04 official)

    同时也是生物的武具不能装备在任何东西上。你可以起动其佩带异能,但它不会装备到其他生物上。如果该武具是在装备在其他生物上面的时候成为生物,则它会被卸装。
    An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. If it's attached as it becomes a creature, it becomes unattached.
  • (2019-10-04 gpt)

    因静物醒生而成为生物的神器,除非你在你的回合开始时便持续操控它,否则不能攻击。
    An artifact that becomes a creature due to Bring to Life can't attack unless you've controlled it continuously since your turn began.
  • (2019-10-04 official)

    你从放逐区施放该永久物咒语时,仍须遵循该咒语本身所具有的时机限制和许可。通常情况下,你只能够在你行动阶段且堆叠为空的时候如此施放。
    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
  • (2019-10-04 gpt)

    「静物醒生」的效应会一直持续下去。它不会在清除步骤中消失。
    Bring to Life's effect lasts indefinitely. It doesn't wear off during the cleanup step.
  • (2019-10-04 official)

    如果有效应复制了历险咒语,则所成的复制品于结算的时候会被放逐。之后会由于状态动作而消失;你无法将该复制品当作永久物来施放。
    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
  • (2019-10-04 official)

    在将咒语作为历险来施放时,用到的是该牌的副特征,忽略该牌所有的正常特征。此时,该咒语之颜色、法术力费用、法术力值等特征的值都仅由该牌的副特征决定。如果该咒语离开堆叠,便会立即恢复其正常特征。
    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • (2019-10-04 official)

    将某牌当作历险来施放,并不属于你以替代性费用来施放。对于让你能以替代性费用或以「不需支付其法术力费用」的方式来施放咒语的效应而言,这类效应也会对历险咒语生效。
    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • (2019-10-04 official)

    如果稍后又有其他效应将该神器变成生物,且设定了它成为生物时的力量和防御力,则该生物的基础力量和防御力便会是新设定的值;它不会是0/0。特别一提,搭载载具的时候不会重新设定载具的力量和防御力,所以如果你搭载载具,则载具的基础力量和防御力仍为0/0。
    If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.